Yes I have and I have provided sources and facts that you are getting frustrated with.
No amount of denial, fanboy upvoting or deflection will change these numbers and an echo chamber for devs doing damage control is not healthy.
Updating old placeholders are within your budget, green lasers and polishing the hud (something no player cares about) are not within your budget.
Not once in this thread have a brought up space legs lol.
Actually infinity battlescape having players and not being dead on arrival is “out of scope” and the scope comment is a tired old excuse that has been used for years.
It is on steam. This game being dead in the water from poor roadmaps and doa isn’t even up for debate.
This thread is about how to fix retention and the only way is to add content not polish the hud for a year and roll around in steam early access dough while ignoring the players, if you ignore the players they will ignore your game hence no players. If you are rude and have poor customer service you will have no customers.
Good thing you didn’t have a publisher for all those years right so you could just string people along for a decade.
FYI, The discussion about planetary details from Crayfish’s “fixing retention” post ( Fixing Retention - Battlescape's last chance ) have been merged with SentinelGundame’s thread. The posts complaining about the discussion being derailed obviously make no sense anymore.
If anybody has anything else to add about planetary details ( and how it might or not help with player retention ), please do so in this thread, thank you.
You also called me an “armchair developers assemble!” well thanks to your trash talk I am a developer now. Can’t wait to fill the niche inovae neglected but someone has to do it, well see who is laughing then when you all go broke.
1 fan no studio no kickstarter just one fan built a demo in his spare time that looks flies and feels better than anything inovae has ever created. I would rather spend more hours playing that demo than ever picking up infinity battlescape and it’s 15 year old graphics ever again. That is pretty sad but hey you wanted citation here it is.
Also by curiosity I downloaded and tested that E:D demo he posted above. The shaders and the base asset is really nice looking, but if we’re talking of terrain tech, well -surprise surprise- the terrain itself is looking worse than ours ( it has low-res textures and low-res geometry, ours are more detailed ) and it’s just a 2D heightmap - there’s no planetary engine in sight anywhere to be seen.
Of course, the nice weather plugin that the demo creator used ( which he did not develop himself btw, he just used some UE plugin ) helps to hide the terrain in fog and rain - which I do think looks pretty fantastic. The volumetric clouds are also really nice, that is until you fly above the clouds and see it’s a flat / 2D volume ( again no spherical curvature to be seen there ) and very repetitive.
So yeah, it’s a fantastic looking demo as long as you stay near the base asset. In terms of planetary tech / terrain, there is nothing to be seen there, really. Which is pretty ironic considering he linked to this video as a showcase of better planetary tech… which this demo isn’t…
Just an overrated asset flip. Most of the work on that was put in by several staff at Frontier Developments. This ‘super dev’ just copied and converted the assets to Unreal Engine.
SentinelGundam ban is understandable, as the last ~30 posts have not been quite constructive.
This still looks fantastic too:
Though there would be no point to add it to I-Novae without clouds that would form the rain.
I think it’s safe to say that the excuse we were given about the reason for permabans being the first choice being a technical discord limitation was not true.
These are low-priority aesthetic concerns that have nothing to do with the gameplay loop. Already I’m primed to believe this is a parody.
This is ridiculously outside the scope of the of core game loop and dilutes both the gameplay and actual player population density. This might’ve sounded cool to 12-year-old me, but it’s just ridiculous now. Battlescape is going to be more like Allegiance than Star Citizen when it’s finished. Tight gameplay scope with an ebb and flow of competitive clashes over a several-hour match. And within the capabilities of a small team to actually complete.
This HAS to be a parody. Am I taking the bait? While 12-year-old me might be nodding in agreement, all of this completely shoots past the point of “best game ever made” into “pointless tech demo”. Which, I might add, Infinity seemed to be for a long time before a game finally started being made.
I more meant the original definition of trolling, as in posting ironic bait in order to provoke reactions. If it’s earnest and he starts flinging insults defensively, that’s flaming.