Battlescape Sound Mod (for Battlescape 0.7.3.0)

#1

The Mod is only compatible with Infinity: Battlescape 0.7.2.2 and it modifies some of the core XML files. FMOD project received from I-Novae. Archive file link:

https://www.dropbox.com/s/ou63ann1kue0i42/IB_AudioMod_0730.zip?dl=1

Changes:

  • Replaced the FarExplosion low quality SFX! :unamused:
  • Added unique explosion sound to Cruiser
  • Added alarm sound to Cruiser when its power core is damaged
  • Replaced the Hangar spawn area sound
  • Added Ambient Ice Crack sounds for Semnoz
  • Added Dirt impact sounds
  • Added looping sounds to structures
  • Cherrypicked individual sounds from the previously available multiple variants to more match their use cases (Affects small ship explosions, Flak, Missiles, Torpedos)
  • Made the Bomber Shotgun in a Scatter spread sound
  • Adjusted distances to the powerful weapons and explosions for a more ambient battle feel
  • Side thruster fades to low volume in a short time span

Installation for Steam version of the game:


  1. Unarchive the zip file in the Dev folder, which by default may be located in the following address: C:\Program Files (x86)\Steam\steamapps\common\Infinity Battlescape\Dev\
  2. Launch game
  3. Recommend Muffle in Options to be set at about 70% range in the slider.

Uninstallation:

  1. Right click on Infinity: Battlescape entry in Steam
  2. Click Properties…
  3. Go to the Local files… tab
  4. Click “VERIFY INTEGRITY OF GAME FILES”

Installation for I-Novae Launcher:

  1. Backup the original Config directory somewhere
  2. Unarchive the zip file in the Dev folder, which by default is located in the following address: C:\Program Files\I-Novae Studios\Battlescape\Dev\
  3. Recommend Muffle in Options to be set about 70% range in the slider.

Fast uninstallation:

  1. Delete the Dev/Config directory
  2. Copy the backed up Config directory and paste in Dev/
  3. Optionally you may delete the /Dev/Sounds/Mod directory

Failsafe uninstallation:
1. Uninstall Battlescape
2. Install Battlescape

5 Likes
#2

That’s pretty cool, thanks for sharing. Some of the changes I really like ( the ice crackling sound… although you had to use the wind trick to make it work, I’ll have to add surface sounds at some point ). The impact sounds are also working nicely. Some sounds do not work as well. For example the explosions. It’s mostly due to the fact that we spawn a bunch of explosion special effects all at once, which cause a lot of audio sounds to get played around the same time and saturates the audio. I’ve already noticed that issue myself with some of Kristian’s improved audio effects, which were never integrated into a patch for the same reason.

The environmental sounds for installations is a good idea, hopefully we can add some to many other modules in the future too ( ex.: shield generators, civilian buildings, etc… ).

Warning: also note that you had to mod gameplay-related config files which means this mod is only compatible with 0.3.4.0. As soon as the next patch is up, it’ll be invalidated.

6 Likes
#3

Just a reminder that as the Beta Weekend update looms, remember to uninstall this mod as it is highly likely that it will corrupt the update, making you take the failsafe route (eg. redownload Battlescape).

2 Likes
#4

Converted the mod from original OpenAL implementation to FMOD. Other changes can be seen in the OP.

2 Likes