Battlescape Player Videos

@Sab1e pretty much nailed it.
I:B planet generation tech is clearly better. Those planets aren’t quite the same type (for example, E:D ice planet is a Europa-type with a massive ice crust, while I:B ice planet seems to be an Iceball Earth with a rocky crust covered by surface ice).
INS doesn’t have the money to throw ground level details, alas, so it is not surprising it is lagging behind on that record.

And while more advanced, I:B planetary tech feels a bit more “immature”. For example, the rocky planet clearly needs much more work, with its overlaping craters and not much else, or the sawtooth crater rims. Even so, with no popping, a better sense of scale and a better “feel”, I:B planets clearly have the most potential at the moment.

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I like the chasm/canyon structures on Star Citizen’s rocky planet. But those seem to be based on some sort of painted terrain map, not generated, so not comparable. Infinity’s rocky planet is more a really large cratered moon, it has none of the features that you find on the Earthlike or Volcanic or Ice World in terms of Mountains, Canyons or such. So you can not really compare it directly either. Afaik, Flavien wanted to improve the overlapping of craters too, but had to put that on the backburner like many non-gameplay improvements that will have to wait cause gameplay iteration is ( rightfully ) more important now.

I remember some pre-battlescape screenshots where Infinity showed one planet example where Earthlike Mountains, Craters and an Ocean were combined, and that looked really cool. I really hope that one world with an ocean will make it into the game before the release, but there were problems with performance and visual quality of oceans so i am not sure if we can expect them to return before launch.

Our goal is to bring oceans back before launch but they do require some work to resolve performance issues and some visual artifacts.

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Would love to see these back, Sarake’s terrain makes a lot more sense with oceans and it adds extra visual variety!

In theory, could the same tech be applied to lava on Cinder?

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Lava has significantly different physical properties but as a baseline the “ocean system” can be used to designate some volume as “liquid”.

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really great video!
@Playbenni is it Monetized ?
Youtube prioritize videos that have monetization, if it aint …there is not much reason for them to promote it at all. It wont bring them money.
It might seem like i encourage some kind of parasitism, that is not the case.
If it is exposure they seek then that is the way to do it. More adds = more exposure.
I kid you not i have tested it. Also dont forget the search tags …like Star citizen, elite dangerous, …etc

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It is. There is some constant traffic coming from the search features, but it is still very low.
Most view come from posting the videos here and sometimes reddit.


I posted the last video to the star citizen and elite dangerous subreddits and each reddit thread has around 1800 views, strangely only about 2000 views come from outside if youtube is to be believed.

The last video is almost the best earning so far, made a cool 82 cents with it. :laughing:

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Added it to ED forum as well.

Not sure about adding it on the SC spectrum forum. What do you think?

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The SC Fans reacted a bit negatively on reddit to the video, might be best to skip this one. :sweat_smile:

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SC is the end all, be all of video games, and is simply impossible that anything can be remotely a quarter as good as SC. You should know this by now. :wink:

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Yes yes you are now one of those pesky youtubers who make millions doing nothing… :laughing:

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Some chatter about your video on the SC thread on ED forums here onwards > >

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Awesome vid! :smiley:

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Wow really cool. It has insides? :smiley: (Not that I think they will/should do anything with the insides but didn’t expect that).

Really really cool. For someone not owning a VR set seing you just moving about the ship is really cool. Just by the small movements when you stand on top of the ship gives me some scale reference. Maybe standing close to the gun and moving a little left to right would have helped me comprehend the size of that thing more. Everything else though. Nice!

@inovaejan @INovaeHutchings :wink:

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@INovaeJan will be able to confirm, but I think the cockpit is the only part of the ship that has any interior detailing or blocking going on :wink: what you’re seeing is most likely the exterior meshes crashing into each other.

While we haven’t modelled them, we do try to keep the design working as though there is a believable interior space within each ship. Internal components, living quarters, hardpoint placement, etc.

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That’s a good philosophy to have when creating something, gives a sense of practicality to objects. And given the SFC is all about utilitarianistic design, it fits well.

The effort definitely shows. Great work! :smiley:

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Thanks!
It was a surprise for me how big this ship really is. With the vive on it is really noticeable, way bigger than I anticipated. Just the “engine room” was bigger than my house. I checked the model again and the room I was in isn’t even a large part of the model.

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Very nice video :slight_smile: Would be interesting to see another one with the final mesh of the destroyer, with you walking on the hull :slight_smile:

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VR is future of gaming and simming!
Works perfect for cockpit sims/games.
Once you try it, there is no way back.
Can’t wait to feel it in IBS, so far i’m using it in ED and il2 and it is amazing.

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