FOVE SDK v0.4.0 Release
Here it is as promised - a (very early) version of the FOVE Software Development Kit:
• FOVE SDK v0.4.0 (May 2016)
It is a C++ interface to allow integration with custom rendering engines or native applications. This v0.4.0 release contains a lot of reliability and stability fixes from the previous private releases which is good news for our existing external content providers. Also included are some quality improvements like fixing up distortion meshes and shaders, exposing view matrices for each eye, and so forth.
What we aimed for with this release is a finalised external interface that anyone can work with and moving forwards from here, our aim will be to have no breaking changes introduced in the client library. While some functions may be deprecated and new ones added, our goal is to handle older versions back to v0.4.0 in the runtime so that a newer runtime release doesn't require fixing and recompiling your external game/application.
What we’re sure you're all waiting for is the Unity and Unreal plugins which we are working on already and early versions of those should be available with our next release. New hardware is on its way and we have already added early support based on the engineering samples. The version v0.5.0 will be released by the end of this month (and will include support for the new hardware, Unity and Unreal plugins and full feature support).