well you could assign a mass to the size of every part and its size and so on and limit the designer a bit, maybe limit the resizement, and that a ship should have some predefined parts like cockpit etcā¦
i think this way it would be possible.
the good thing is that the community would design ships and maybe later stations etc. this would pull back a great effort from your shoulders, to design every ship etc. in the gameā¦
there is a huge library of community based ships for galciv.
one team would hardly effort to create.
maybe just make a reach in for approval for the game until it is doneā¦
this is more space engineers/kerbal style of play, which I donāt think that Infin is aiming for. a large part of those games becomes purely about the building and creativity, whereas Infin is about the beautiful scenery, battling, exploration and so on.
well i dont think that keith would approve āpenisā like ships. i think this should only affect the appearance of the ship.
besides that you could implement ship modules like a bigger tank etc. what it seems to be intended to be applied in the game anyways.
i think, if the hit box wouldnāt be affected and be predefined, no one would make āpenisā ships.
even in the E:D community, where you can create your own skin, there are very many beautiful skins.
if you can design āyour ownā ship, this would be a immense plus for buying this game. no one else has this so far.
and i think there are many that donāt like the appearance of keithās starter ship and therefore may not buy this game imho.
or make it like this:
a corp has the ability to create ship designs which are reached in for approval. if someone wants to see the ship designs, he has to download the ship package from the coorp. else he would see default ship designs.