I’ll start the feedback thread again, starting with my 2c ~
First off, the flight model is a lot better compared to last patch imo. It feels pretty much perfect.
At first I wasn’t a huge fan of the speed cap (FA on), especially on the interceptor. However, when I got into combat, it really wasn’t that noticeable. I can live with it. EDIT: …AAAaaand I just noticed the Flight assist speed cap button. Nevermind then lol.
Flying the capital ships was much more enjoyable. I had an absolute blast in the cruiser, easily my favorite ship (pretty please make a Homeworld-themed skin).
Concerning the UI, obviously there’s a lot to do, but I like the set up. I don’t know how I feel about losing the quick-tab though. Looking at teams and such by just quickly holding down tab was helpful. I don’t know what the plans are for the UI on that front, so it might become a moot point because there’s a better option. I’ll reserve judgment until the menu is more fleshed-out.
Really solid patch, great work. It’s really shaping up, can’t wait to see more!
Some more cents ~
Out of combat repair for large ships at stations takes a while. It’s a lot of time just sitting and waiting. It took about 5, 6 minutes to repair my cruiser from ~ 10% health to full.
NPC fleets like to fly into the ground sometimes when initiating a factory battle.
Missiles seem to turn really slow. It’s extremely difficult to land them except when attacking a completely oblivious pilot.
NPC corvettes are weak. I can easily farm them in an inty if there’s even one other target nearby. When I’m by myself in an inty, it’s not overly difficult. NPC’s in general don’t seem to use their weapon selection very well.