No, there won’t. The discussion has moved on from your original question which I think has been answered multiple times now.
However, your talk about loosing assets that you’ve spent time working for suggests you don’t really understand Battlescape’s proposed gameplay. There will be no base building or accumulation of assets. Matches may last multiple days but players can drop in and out like in multiplayer FPSs like Battlefield, etc.
I’m sorry if you don’t find Battlescape’s gameplay attractive but I hope you keep an eye on I-Novae Studios in the future!
Such as capturing a point, probably defended by AI turrets?
JB’s point was that there will be objectives such as capturing infrastructure and facilities, and those objectives could be tackled by single players alone on the server.
A single player couldn’t win a whole match, but there’d be something for them to do until other players joined.
Aha! I get you now. There are different types of pvp: RPG style (persistent characters that may incur loss on death) and traditional FPS (where deaths are usually a statistic followed by a quick respawn).
Battlescape will not be an RPG like Freelancer Discovery. It’s an fps game (Planetside 2 in space… Sort of). This means that if you’re pursuing solo goals and happen to get shot down by other players, you’ll likely be able to quickly respawn and try again!
As for progress, we have no details yet, but there may be account-based unlocks. Plus, you should get a variety of standard ships to choose to fly each time, such as the current interceptor, bomber and corvette. (Bigger ships may have to be earned each round of the game through participation in objectives).
So, if you’re afraid that pvp ruins all your progress, it may not be true here! If you want a quiet exploration and mining game however, then fair enough, this might not be for you! (Unless you fly around in the basic offline exploration mode that will probably have very little to do other than fly and practise not crashing!)
As long as we are still talking about PVP and no official response from the devs has happened yet, then Im fine with the way the conversation is going, it helps me learn more about this game. And thanks for the info on losing resources etc, this sounds more and more like a fast pasted FPS type space game then just a exploration/survival etc type game.
The official response is that, as has already been mentioned, I:B will primarily be PvP. A minor PvE component is planned for combat against factories, land bases, and stations as well as their defenses and the transport ships of the opposing teams carrying resources. While we understand I:B won’t be for everyone we do hope to be able to provide more ambitious experiences in the future and we certainly appreciate you taking the time to ask!
Keith i neither am PVP player but will play it anyway, i supported it cos of great look and awesome mehanics, just those entries in atmosphere and sights are worth money i invested in game.
I believe many space enthusiasts will buy it only cos of that, and since no other game today can grant us those features that look good as I:BS.
After release success and money income i hope that you plan keep it evolve trought dlc’s and expansions and grant us some modding tools, NPC ships, solo player content, legs with fps and some kind of mission editor. Of course all in given time.
Idea of creating star system sandbox with such great look, details and all features i mention is unique and every gamer dream.
Arma series are good example and it turned Bohemia Interactive into AAA studio even with old engine.
And your engine is made to be able to support all this features (as Flavien said).
I know it is too early to talk about these things but please don’t waste that potential when you succeed!
In BF objectives aren’t guarded by automated defences and they’re always in the same place.
I agree it’s not much but, as has been said, I:B is not supposed to have engaging single player gameplay.
Hopefully I:B servers will support hundreds of players so there’ll be less servers per region than a typical FPS, and so less chance of being alone on a server for more than a few minutes.
If one’s favourite server is empty in Arma or Battlefield, one simply tries a different server or does something else and tries again later.
With the player base more concentrated on fewer servers, the probability of any one server being empty is reduced.
If I:B’s servers are empty during peak times then the game has bigger problems.
The idea behind including some solid PvE content is to extend the time a player will stay on the server waiting for others to arrive, you should read the thread that @crayfish linked.
No not yet. Initially we’ll likely be focused on adding mod support and anything we had to cut from the game to ship it within a reasonable timeframe to retail. The content of the first DLC will probably be driven by player feedback regarding the retail game.
That is reasonable, using reviews and feedback and try to attract majority of gaming community so game gets funded enough so rest of the goals can be achieved.
It would be good to mention (not promise) in game overview that game could in future support PVE(npc ships…etc) if shown as succes so players like OP can keep an eye on the game even if they are not PvP players.