The hook is rooted in massive space battles. Look at Flavien’s own reaction to it. He experienced something that got him excited, and that’s a hook. I don’t know what he saw beyond 400 random ships, but communicating that to players is INS’s marketing challenge.
This is how it’s done.
This is how it’s not done
The first is a demonstration of the game experience in EVE Online. The second is some fantasy cooked up by Sony marketing which outrageously misrepresents the game experience in Planetside 2. INS tried the story-telling thing in their Kickstarter and I consider it to have been a serious mistake.
The CCP video is phenomenal. They use player voices. Those voices are talking about strategy and tactics that a newcomer won’t understand at all, but will be tremendously impressed by. Those newcomers can see that there will be a learning curve to figure out the game. The player voices are calm, clear and focused. They communicate anticipation and tension. These players are getting into something epic, and we see a bit of it in the rest of the video. CCP shows the user interface, the action of mining, of just transporting goods. They communicate the risks of playing the game. It’s about the game itself, not a story that marketing decided to make up from nothing.
So EVE Online has massive space battles. Those battles are predicated on lots of up-front preparation, coordination, focus and so forth. Risking accumulated assets is a really big part of it.
Battlescape’s space battles will be different. So their promotional materials will be different. It falls to INS to figure out how to make massive space battles into something worth spending money to experience. Will players buy the product so they can lead a wing of 20 fighters - because wings of 20 fighters actually exist in the game and need to be lead? Will they buy the product so that they can be one of the guys providing logistical support to the capital siege ships - because that is an experience that the game actually makes available?
Ultimately, those experiences are their hook. The massive fleet battles are the foundation that makes it work.


