Weekly Update #77

Maybe have a short vid with the network demo to explain what the problems you encountered. Not that that will “keep people interested”, but just to show that you are still alive. Doesn’t have to be that long, just set a goal for say, 2 min, and just briefly explain what’s going on. Although honestly, for me personally, these weekly updates are awesome and more than adequate. :smiley:

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Yes as you move through Alpha to Beta etc, keeping the youtube channel more active will bring in new interest and fans to the project.

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Agreed. When there is something to show, then make a video. Otherwise, the weekly updates should be more than enough!

If anything, I think doing too many videos can be just as negative as not having any. It takes away some of the imagination and anticipation - the same way that film trailers can spoil the plot too much.

By all means, demonstrate key aspects of gameplay, even doing example playthroughs, but just enough to tease and make people want to play the game!

A key part of any videos should be the quality of the seamless transitions. It’s still your USP! :slight_smile:

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You could have spaced out those small ship videos over some period of time.

Maybe one of you live streaming (or just in that format) for half an hour while talking about what was going on last month.
Then just leaving that up on the chanel without any further edits.

Anyway weekly updates are fine by me.

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Here’s an idea - Maybe once you hit Alpha > Beta there could be a weekly or bi-weekly video blog as well heading up the newsletters for those wanting to just watch a 5-10 minute video round up. This could fill the gap of no video content. A lot of people prefer to consume a quick weekly update via video, at home or on the go.

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It probably isn’t much but once the new patch is in I will be making videos. And from the sounds of it there will be lots of new stuff to show! :heart_eyes:

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I mean, if the community is willing, I think it’s pretty obvious that people love ship “biographies.”

I don’t know if you have any textured models you’re finished with, but video clips showing them off with background talking would most likely go over well.

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@InovaeKeith Once game play has started to be tested, I’m suspecting that it’ll be the core mechanics implemented first. At what point will the full solar system be added? That, I can’t wait to see - more planets!! It will also have a significant impact on gameplay, because of the distances, laying out objectives and flight model when travelling between them. It’ll all need tuning over time. But implementing a v.1 of the system will be necessary to properly apply gameplay.

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The next patch is mostly an architectural / networking update; some of the new gameplay will be in ( new warp drive, radial menu etc… ) but for most of it it’ll be largely identical to the old build.

The next patch after that will contain most of the new gameplay, like resources and new weapons. Then we’ll iterate on it mostly to polish and fix bugs. Then we’'ll be ready for alpha.

Until alpha we’re only planning to add the asteroid ( seen at the end of the KS campaign ). Assets for new planets aren’t in the works yet. We need a planet editor to do more advanced planets, so it’s likely to come after alpha, and the last planets after beta.

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Love that asteroid! Looking forward to it. :grinning:

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Probably after the Beta is released.

Testing core gameplay only requires a handful of celestial bodies which we already have.

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The engine contains experiments, demos and tutorials that show how to do specific, simple tasks, such as setting up a window, rendering a scene, playing a sound, initializing the networking etc… just standard stuff you find in most engines. It’s not exactly in a clean state, we’ve wanted to do proper documentation & tutorials for a long time, so at the moment many of these “tutorials” are actually testing apps of a few hundred lines max, that we use copy/paste and use as a base to try new code. Keith created the 22th one as his test bed for the UI. It evolves over time, there aren’t any other “tutorials” about the UI.

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thanks flavien :slight_smile:

Please use a different profile image @vaporware. Using that is kind of disrespectful to @Hutchings.

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For a brief moment I questioned myself… had I forgotten making this post… I then realized the source of my confusion.

:smirk:

I guess this can happen when pictures of me are posted online, oh well :slight_smile:

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@INovaeKristian, I was just wondering if you had made any revisions to the parabolic dish after the comments above?

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I know the overall size of the dish was modified a bit, but I think the majority of plate detail is still present.

I think the detail is going to stay, most likely due to the desire for some visual interest on the inner side of the dish.

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