I much prefer a control scheme where I point where I want and the ship tries to catch up at its performance limits. Say i see an enemy to my upper left i instantly point my camera at it and the ship then takes a second to realign itself to that point at the limit of thrusters performance.
Essentially, decouple the mouse/camera from the ship's agility, I don't want to make a hole in my mouse pad by having to fight against the game's interface.
And don't misunderstand this with that other control scheme where the mouse is always centered and if you move the cursor away from the reticle it "drags" the reticle alongside. Nothing is more frustrating than fighting against the UI and being unable to play effectively because the interface tries to be "immersive", a mouse is not a joystick.