Hey everyone it’s time for the weekly update. First off I’m incredibly happy to announce we’ve released our pledge upgrade platform! If you’d like to upgrade your pledge make sure you’re logged into your I-Novae account and click here. In other news Flavien has finished his threading and optimization pass for our entity game update loop. In practical terms what this means is that the game will now make better use of all of your CPU cores which is great because you probably paid a lot of money for them.
The corvette final geometry is complete, shown here with light markers
On the art side we’ve reached a major milestone - all of the geometry work for small ships is now complete! There’s still an ongoing debate within the team about the horizontal bar in the cockpit of the interceptor but aside from that it’s all done. The art team is currently working on integrating the new models into the game as we want to release a new patch and host a free play weekend for Alpha backers early in the new year. Unfortunately we probably won’t begin texturing the ships until after the Alpha is released so they’ll continue to be visually boring on the exterior but exciting in the interior for a while longer.
Corvette with light placements from another angle
That’s pretty much everything for this week. We’ll have one more weekly update of 2016 before the team scatters for the holiday. When we come back in the new year we’ll do our annual review while plotting our course forward for 2017.