Wow, this thread went downhill since I last saw it. Let’s see if we can’t shed some light on what’s going on.
I think most of this stems from these couple of sentences:
So basically there’s some low level work that we are just now hearing about that they need to implement.
Along with Keith’s most recent reply:
In this case, i’m guessing its the “re-prioritize” part.
In short, they knew they needed to implement this before the game shipped, it just hadn’t become a priority until their most recent coding excursions.
So why is everyone getting all worked up?
Because this is the first we’ve heard about this particular issue.
I would assume, hopefully correctly, that Keith has a physical list somewhere with all of these things that need to be implemented or conditionally implemented for the final minimum viable product to ship.
Does he need to share this with us? No
However, realize that when the community doesn’t have the full picture, we are going to form conclusions based off of what we do receive. This will inevitably lead us to false conclusions, and ill-formed criticisms. This will likely happen no matter how open they think they are being about the development process, simply because it’s not viable to tell us every little behind-the-scenes details, especially with how small the team is. Time is precious.
In that light, they can only tailor the style of how the updates are communicated. I think this is something that most people on this thread are saying in one form or another. It really comes down to the wording used. I’m sure Keith groaned right there because that’s the last thing he needs to spend time thinking about. It only makes the updates take that much longer to write.
I think Topperfalkon’s suggestion is probably the easiest. Just tell us what is being working on. If there’s a delay, they can give us a few tidbits on what’s causing it, whether its a slew of bugs or it was realized that something had to be re-prioritized. Get out of the habit of using terms like “Unfortunately [stuff]” and “Hopefully [stuff]”,
Keep making internal completion estimates to keep the project on track, but don’t let us know. The only big deadlines end up being alpha, beta and release, and that’s mostly because we already have estimates on the kickstarter page that need to be accounted for.
Beyond that, everyone just relax, enjoy your Thanksgiving holiday and just put down this thread already.