Just got into the game for the first time in a while, and i have to say i find the UI quite “uglified” right now.
This is mainly due to two reasons:
The larger one is that the scanlines make the whole HUD really look waaaaay lower resolution that the rest of the game. The “quality contrast” between e.g. the cockpit interior and the entire HUD is quite obvious and not good, imho. I would say ditch the scanlines entirely, they are something i would expect in a fallouty/alien 1-y setting. But it comes accross as too lowtech, even for Starfold, imho. It also makes text MUCH harder to read, eating up the improvements you made to text contrast versus different backgrounds.
The smaller one is the spherical projection of the HUD. I know it is supposed to give you a sort of Helmet/Visor feeling, but really, i already have the outer space layer, the cockpit model layer and the flat square screen layer. I dont need another layer between that. Having the UI a plain, square, functional element on your screen layer is much more useful imho, and also looks better.
A small additional point: I would like to be able to get rid of the bottom radar. As i said previously, the ring radar works best for me, the one on bottom is just in the way for me.
Another small point: The heat bar is shorter than all the other circular bars. Why? Looks like an odd break in the design language.
[Edit] Jea, the distance to target text, the most important text in the game, is near unreadable due to scanlines. [/EDIT]