Been trying out the beta for the first time today.
One thing I noticed was that going down into atmo on the night side of a planet, you lose all visual cues and references. The HUD desperately needs an artificial horizon and ‘pitch bar’ once you go lower than, say, 50,000 meters given the height of some of the terrain on these planets. That and/or a FLIR component in the HUD that gives you a little night vision straight ahead.
I’ve managed to get sort of a bastardized control scheme going with my Saitek X52 Pro; hopefully the controller issues are addressed in the final release. Right now everything is WAY too sensitive, even with the sensitivity knocked down to min. I’m also having to invert every axis to get the response to conform to standard control inputs. (Pull back on the stick to pitch up, etc.)
Throttle/speed control is difficult, at least for me as a noob. I’d like to be able to use a throttle to control my speed. Have the devs thought about a control scheme where you would use keys to put the throttle into certain ‘quadrants?’ For example:
Quadrant (or Stage, whatever you like) 1: Docking / Landing speeds. Range: Zero to 50 m/s max
Quadrant 2: Atmospheric / Combat speeds Range: 50 m/s to 400 m/s. (The upper limit is slightly above Mach 5 on a standard day at sea level on Earth- reasonable for space fighters!)
Quadrant 3: Orbital speeds. Range: 400 m/s to 4,000 km/sec
Quadrant 4: Transit speeds. Range: 4000 km/sec to 300,000 km/sec
Set throttle positions should correspond to a set speed, not a thrust like the current ‘w’ button.
‘Assist’ would involve the computer putting you in the proper quadrant relative to your proximity to a planetary body, and adjust your maximum speed in atmo in quadrant 2 depending on conditions, the way it does now. For example, if you are booming towards a planet in Quadrant 4, assist would kick you down to quad 3 when you hit a range of, say, 10,000 km.
In order to shift up, press the ‘increase quadrant’ key and the ship accelerates to the low end of the selected quadrant’s range. As soon as the throttle is moved, the speed setting is actuated by the throttle position. Shifting down should decelerate the ship to the top end of the selected quadrant’s range.
I’m just spitballing ideas here; I realize this is a departure from the game’s current setup, although the ‘warp speed’ setting sort of does what I’m suggesting, but just sub-dividing it into two quadrants. Just food for thought. It would be nice to be able to fly ‘stick and throttle’. The stick part is sort of there; the throttle part is about impossible in the current configuration. You can keep the Newtonian aspect of it by having speed bleed down as the velocity vector changes, the same way it does now, and then have to build back up.
In a dogfight, it would be nice to be in quadrant two and be able to jam the throttle and reef when that missile is closing on your cornhole!! 