The lack of capital gameplay was what I thought the problem was. That’s why I didn’t really see much difference in the amount of additional management involved between ideas.
Eh, that’s fair. I’m a fair bit biased against it after being lied to be the development team since beta. Gave up on it due to the spotting system in the end a couple years back.
IDK, maybe I’m old, I don’t think micromanaging my rotation and guns is the proper gameplay to add for captials, maybe if I was 10 years younger that would be a thing. I would rather worry about my general positioning and the strategic possibilities that my capital adds to the battelfield.
It’s mind boggling to actually have the captain of a capital aim guns for me, designate target, done.
Maybe this discussion should be continued in the thread @Lomsor linked?
In that thread I expressed my favour for an RTS/EVE-like control system where the player can prioritise/designate targets rather than manually aiming, specify distance and orientation rather than manually piloting, etc, etc…