you can if you buy my space-time distort chair! and it comes with a VR 
Joke aside, about micro jumps, i think they can be actually just acceleration like warp, but with fancy FX and unrealistic speeds (which wonât matter because light particles are not simulated ingame so nothing wrong with this, poligons wonât turn into noodles and light wonât be left behind the ship).
Like, first the capital ship accelerates to max warp speed (.9999c?), when that speed has been reached, the jump drive system is used and you start the micro jump, after maybe 2-5 minutes you reach your destination, letâs say you are a carrier, so you get somewhere near a planet dominated by the enemy, but you are not that close to be detected yet (unless they send ships to scan, or we have a scan system or whatever). You wait for the other capital ships to arrive, warp as a float near the enemy, reach the enemy facilities, then carriers let the smaller ships go pew pew things and well, the fun begins.
To make those jumps balanced, you have to insert coords, with a margin of error depending on the speed (faster = bigger margin of error), so you set a max speed and the coords, other ships have to use different coords to avoid collisions (bigger margin of error = ships should spread more their coords), if done wrong, too fast and coords too close, you might crash against another capital ship, or too spread and too fast you might jump into enemy space (and be detected!) or you might jump too far away of your squad.
Also
Faster = easier to detect
We can also interrupt a jump, intercepting it with a capital ship using jump as well
Jumps should be easy to detect in the area where it started, not easily detected where it ends (unless they jump too close to the enemy)
We can even be able to jump almost instantly, but with the risk of our ships exploding-be disintegrated, and the margin of error going sky-high, pretty much a LAST RESORT.
To limit the use of jumps, 2 easy ways:
-Fuel
-Jump Drive overheats for a while after every use, so the system enters cooldown, you can still use it, but your ship might explode, so better let it cool down!