Once again the combat alarm woke the crew from their slumber - high altitude bombers were closing in on the ship! The crew ran to their combat stations only to discover that the Combat Information Center had suffered some kind of power failure and the RADAR had overloaded in the night! As they ran back up to the bridge in panic to report to commander Trevise they breathed a sigh of relief as they heard the AAA guns open fire - at least something was working to protect them.
As the crew exited onto the deck and began climbing up to the bridge the collision alarm screamed out. Enginish and Pendrokar grabbed on tight to the safety railings and watched helplessly as the scout chopper plummeted out of the sky, shot down by friendly fire, and exploded on the fore deck. Burning jet fuel splashed across the deck, dangerously close to a rack of Anti-Air missiles. Thick black smoke engulfed the pair of crewmen and they stumbled the rest of the way up the stairs to the bridge.
They entered the bridge, coughing and spluttering as they recovered their breath. Commander Lysk, flanked by chief engineer The_Sane, turned around and smiled warmly at them "Gentlemen, I've just got off the radio from high command. They tell me I'll receive a medal of valour for my work here". Enginish, still gasping for breath, looked confused and asked, "What work? I thought central command still refused to talk to us until we had killed all the... traitors..." a look of horror crossed his face as it dawned on him, "it was you... all along...".
Just as the pair tried to jump to their feet to kill the traitors The_Sane casually pressed the button he had been resting his finger on - detonating the anti-personnel mine he had rigged just below the bridge entryway, shredding both of the crewmembers instantly. Now there was only one left, they could really take their time savouring the long and painful interrogation they had planned for cybercritic...
Game Over - Traitors Win
Congratulations The_Sane and LyskTrevise
I'll come back tomorrow with my usual analysis of how I think the game design went this time, and potential changes I will make next time. In the meantime feel free to criticise everything I did wrong or to suggest things you'd like to see in future games!
Edit: Gamestate Spreadsheet