Inquisitor Flavien 203270234.M47: My investigation into the taint of chaos has led me across the system to the forge world Kalia IV. I will proceed to interrogate forge workers tonight to narrow down the source of the stench of chaos which pervades this system.
Inquisitor Flavien 203280234.M47: The interrogations have been… disturbing. I sensed a strong taint of chaos in the room but none of my subjects showed any of the usual signs of contact with chaos - no indications of heretical thoughts. Autopsies revealed nothing unusual. They are completely baseline humans - no hidden psykers, no undeclared genetic enhancements.
Inquisitor Flavien 303290234.M47: An overwhelming psychic presence is here, in this facility! Powerful thoughts of chaos and heresy flow through the air. It takes all my psychic powers to just barely resist the call of the warp. A chaos sorcerer is here, somewhere in this facility, undoubtedly he has already captured some weaker minds and turned them into agents of chaos. I have sent out a general distress call but I do not know if I can hold off such power for long.
Lifesigns Terminated. Automated Broadcast Beacon Activated - 303310234.M47
A chaos sorcerer has been discovered on Kalia IV. It has twisted the minds of imperial subjects to his will and murdered an inquisitor. Such heresy will not be tolerated; An imperial exterminatus fleet is en-route, prepared to destroy all life on the planet to ensure that the taint of chaos does not spread any further. You must kill the agents of chaos and expose the chaos sorcerer before the fleet arrives!
Gameplay
This is the wolf game! The game has two teams, imperials (often referred to as humans) and chaos (often referred to as wolves). Both teams are trying to eliminate the other team before the timer ends (and both teams lose). The chaos team are a small but coordinated team of merciless killers, they are aware of each others identities and will work together to destroy the imperial team. The imperial team is a larger team, but no one is aware of anyones alignment but their own!
The game has two phases, night and day. During the night phase the chaos team will communicate with one another in secret and murder an innocent imperial. During the day phase all players (imperials and chaos) will vote on who to lynch for the murder - imperials must try to deduce the real identity of the chaos whilst the chaos team will be carefully sowing confusion and misinformation.
If you’re new to the game we have a lot of experienced players, ask them for advice (but be careful, they may be on the other team). Naturally you may also ask me (the GM) for advice, but I am limited in what I can say without ruining the game!
Some players may receive special roles. These roles may be passive or active, may happen during the day or the night, and may be given to imperials or chaos - it depends entirely on the role.
Roleplay Setting
We’re in the 41st millennium during which time the Imperium of Man is waging a constant, never ending, galaxy wide war against numerous threats to our galactic dominance and/or our basic survival as a species.
Aside from conventional threats (i.e. aliens that want to eat our faces) there is a powerful element of Chaos in the universe, which is a reflection & concentration of the emotions of all living beings, and Chaos is represented by several Chaos Gods which live in The Warp, which is slightly analogous to Subspace, but it allows for ships to travel within it. That said, The Warp is an exceptionally unstable and dangerous place which can destroy or corrupt ships and the minds and bodies of those within it.
The Imperium of Man - A highly xenophobic, theocratic and authoritarian body that spans literally millions of words and trillions of citizens. Their military has two main divisions, the Imperial Guard, constructed mainly of conscripts from various Imperial worlds, are largely “human” in the traditional sense and are analogues to modern soldiers with somewhat better equipment.
The other division is the Adeptus Astartes, aka Space Marines, genetically engineered supermen who posess astonishingly powerful weapons and who, themselves, are devastatingly powerful. We’re talking about guys who are 7 or 8ft tall, 500lbs of screaming muscle with specially designed organs that allow them insane levels of survivability and massively enhanced combat capabilities.
They traditionally wear powered armor that makes them, literally, walking tanks. The “leader” of the IOM is ostensibly the God-Emperor of Mankind, a super-being and psychic of unimaginable power.
Only problem is he was betrayed and mortally wounded thousands of years ago, and the only way he’s kept alive is in a gigantic device (the Golden Throne) on Earth (known as Holy Terra) which is kept running by feeding it other living psychics (conventionally known as Psykers in this universe) who are gravely mistrusted because they can be easily compromised by Chaos(more on this later).
As such, he’s not exactly an active administrator. His largest contribution now is threefold; he lights the Astronomicon, a psychic guide that allows human ships to navigate the Warp semi-safely, he gives aid to those in battle (generally by possessing them or giving them visions/strength/etc) and he’s constantly fighting the influences of the Chaos Gods of the Warp, trying to keep them from corrupting us all.
Praise be to the God Emperor, for His is the only Light in the vast Dark.
Rules
- The GM will never directly lie.
- Violating any rule is punishable by death.
- During the night phase no one may post in the forum thread. However, private messaging between players is allowed at any time of the day or night.
- Dead players must never contact other players about the game. They may post one single message to roleplay their death, but this must not contain any important information about the game.
- PM Communications between the GM and the player are secret. Do not screenshot or directly quote PMs from the GM to other players.
- Days will last 48 hours, nights will last 24 hours. Inactive players will be killed mercilessly.
- Votes and day role actions should be bold.
- Editing of posts is not allowed
Didn’t we already do exactly this wolf game?
I opened up a wolf game a month ago but many of the frequent players were busy. We agreed to delay for a month, and here we are!
Imperial Subjects
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Enginish - Lor Virgil, Skitarius of Kalia IV- Hacked Night 4 -
Topperfalkon - Psyker- Mindflayed Night 2 - Arkenbrien - Imperial Guardsman
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Lomsor - Heretical Tech Marine- Exploded Night 1 -
Tjafaas - Imperial Guard Commissar- Devoured Night 3 -
Kreydis - Death Korps Guardsman- Vaporised Night 4 - Skyentist
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cybercritic - Multidimensional Engineer- Fell Into Immaterium Day 3 -
ClassicalPotato - Titan Technician- Vaporised Day 1 - King_Cosmos - Janitor
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xamino - Worker Drone- Plummeted Day 4 - TerranAmbass - Enginseer Walton Houchard
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Juno- Flattened Day 2 - abystander2
- Collider
To sign up simply post I’m in below along with who you will be roleplaying in this game (keep it something at least vaguely appropriate for WH40K universe). Here’s a few suggestions to get you started: imperial guard soldier, forge world overseer, low level imperial worker drone, priest to the machine god, priest to the god emperor, secret inquisition agent.
Events
- Night 0 - Inquisitor Flavien Murdered
- Day 1 - ClassicalPotato Vaporised
- Night 1 - Lomsor Explodes
- Day 2 - Juno Flattened
- Night 2 - Topperfalkon Mindflayed
- Day 3 - cybercritic Banished
- Night 3 - Tjafaas Devoured
- Day 4 - Xamino Falls
- Night 4 - Kreydis Vaporised, Enginish Hacked
- Day 5 - Arkenbrien Disposed Of