The Home Stretch

He’s on my list, but I wouldn’t be surprised if he was already aware of the project in some way, however minor.

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Some of us poked him few times here and there … but not much response.
I would say try approach him yourselves…

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Make that beep sound you hear in NASA recordings whenever an astronaut finishes talking play every time a player stops talking, add slight distortion based on distance from star or other things that could interfere with communication (like planets or big explosions), unless the players are using point to point communication or some sort of relay satellite, then you can add jamming equipment, electronic counter measures…

We should make a wishlist thread and add features that the ultimate impossible space game.
Of course it will probably degenerate into arguing about what constitutes an ultimate space game fairly quickly, judging from the rest of the forums. Unless we agree that the ultimate impossible space game can contradict itself because of its impossibility.

Also, really looking forward for the Kickstarter. Should we start spreading the word to popular youtube channel people and similar?

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Many of the folks here were part of the old forums, where we spent several years doing exactly that. Many threads. Many discussions. Many arguments.

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Good times, we must have had hundreds of thousands of post in the old gameplay forum…

And now a few months away from the next step toward that ultimate space game. :smiley:

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Nobody could stop you if you did :wink: I’ve been telling people since 2006

It would be helpful if you also let us know who you’ve contacted, and a little about them. So that we can also reach out when the time is right.

Perhaps a dedicated thread for I-Novae evangelism…

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No there weren’t. You never get anything right. You’re so full of it!

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Yesterday I cleared out a lot of my old emails and found this:

(Aug 24 2008) You are now registered with an account at Infinity, thE sAnE!

I did not delete it.

Only if the thread keeps this as the name.

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Before all of you get too carried away with this, please remember that we discussed this on the old forums and came to the conclusion that any artificial worsening of player to player communication would be easily undone by external voice chat, resulting in almost no one using the one within the game.

Now, that said, having hooks that would allow chatting with random people in a system (like a teamspeak channel for the local solar system where those effects can be applied if the other person is not on your friend list) would be totally cool and a nice optional bonus for everyone who wants to talk to strangers on the internet. :smiley:

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You’re clearly thinking too small scale here. The game just needs to have administrator access to your sound card drivers so that knocking out your communications systems knocks out your communication systems.

Also, disables your cell phone, and possibly cuts your land line.

Don’t ask what I want the game to do if someone knocks out your power systems.

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Indeed, that is the obvious conclusion that was reached very rapidly. However, JB and Kichae are referring to a system like ACRE for the ARMA series:

Stock ARMA doesn’t limit radio range. It just makes it possible for a 3rd party program (eg a Teamspeak plugin) to get the player’s range to/from other players and impose limits on their Teamspeak comms.
ACRE has two parts: 1. A Teamspeak plugin, and 2. A mod for the game which exposes the data to the TS plugin and adds various types of radio equipment.

In I:BS, this stuff would basically only be used in private servers because, as you said, it can be circumvented.
Limited comms wouldn’t be in the stock game so in-game stuff like relay satellites, jamming equipment etc wouldn’t be stock either - they’d be modded in.

Stock I:BS could expose things like ranges between players without the need for a mod so that all that’s required is the TS plugin.

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World War III, by gamers…for gamers.

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Well obviously the ultimate space game would follow multiverse theory. Nothing impossible about that.

Now getting timetravel to work in a multiplayer game, that’s the tricky bit.

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