The 2017 Roadmap

#16

Amd users have the gaming evolved app and the windows 10 game recording feature. People won’t just become interested in such a feature just because its there, and doing that is not rewarding for a user. For most people there is simply no reason that is good enough to do it.

What I’m claiming is that sharing of game clips is going to happen either way. It won’t have a noticeable impact and devoting ressources into a feature that is already available isn’t good.

The only way to succeed is to present an interesting and cool game that people desperatly want to play. So in my opinion you should focus on finishing the basic necessities and move onto integrating gameplay and shipping the thing as fast as possible.

People are already peeved that alpha isn’t out since october. It is januar now and alpha is still a few months away.

2 Likes
#17

Many of you seem to be automatically assuming that any marketing effort on our part, including the video sharing stuff I mentioned, will be at the expense of the gameplay. We understand that if there is no gameplay and if it isn’t good no amount of marketing will help. Likewise having a good game does not guarantee sales. A good game is worthless if nobody knows about it or how/why it’s good isn’t being effectively communicated. Lastly most players aren’t interested in learning about ShadowPlay or Gaming Evolved or any other sort of 3rd party software that requires even a hint of configuration. Our goal with the video sharing is to reduce the barrier to entry to looking up keyboard mappings, noticing there’s a hotkey for recording video clips, and then just simply hitting that key. Lastly NVIDIA’s Shadow Play driver consumes 30% of my CPU while my computer is idle. Not exactly a quality piece of software.

1 Like
#18

When you get the game in a good playable state, your best way to advertise (and cheapest) is to get the games in the hands of the big twitch/youtube streamers.

On a side note…i am helping out with an Indie game myself, and what we have been doing during development is stream the game on twitch every now and then…and during stream we have a QA session with the devs/CEO for people watching. Last stream we had 600+ people watching, which was a good way to get the game out there for others to see.

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#19

We’ll absolutely engage with streamers once the game is more mature however their reach is a drop in the bucket next to real virality. Minecraft is a perfect example of that. People constantly upload short clips of fun experiences - that’s real virality. Our video support will only go so far as to make that process as effortless as possible.

#20

Just curious, once Alpha users are allowed access to the game…we will be allowed to stream on twitch? and post videos? Or will that be prevented by an NDA for awhile?

Pre-alpha test week-end FAQ
#21

You are all free to stream and post pictures and/or videos to your hearts content :slight_smile:.

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Pre-alpha test week-end FAQ
#22

Do you guys at INS really think that we are giving critique because we intend to hurt and undermine you somehow? The worst thing you could get from us is not caring and indifference. The fact that you have guys here that have been around for a half a decade or more raising concern should at least prompt you to evaluate what is being raised. It is very easy to brush aside any critique with an argument, it is very easy to flag criticism as negative, but if you think about it for a second, the best response you could get as a game-dev is actually critique.

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#23

I don’t know why you would assume we think you are trying to hurt or undermine us. We have no problem with your criticism and my posts are an attempt to clarify our position as well as the reasoning behind it.

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#24

Video recording is a neat idea and will be useful, however…

Keep it for after you have a beta client out, you guys are not in the best situation financially or time wise and this feature right now would be rather useless as there’s nothing to do in the game. As it is now every player you have is essentially an enthusiast and can record videos already, it’s a waste of time to build a system for the common gamer when none of your current audience is a common gamer.

If you want marketing buzz and attention now, then rent a server for a weekend and do a free flight weekend, post it on reddit(throw like a 100 people player limit on it though, just so it doesn’t explode) and you’ll have tons of randoms poking around creating buzz for you. if your client is distributed via a torrent or anything else that does not eat your bandwidth this will be a rather comparatively cheap solution that does not waste your time, sidetrack you and in fact may get you new backers, because people tend to not want to let got after they bite into something.

3 Likes
#25

Are you at least going to bring this up at one of your weekly meetings for consideration, or is the video recording set in stone, since you can explain the reasoning behind it?

#26

I would like to put my hand up as one of those people who has never recorded anything, nor has any inclination to go trying to work out 3rd party software.

Currently, I take screenshots, but there are already certain things I see/do in the prototype where I think “Oooh this would look great in motion!” As long as it doesn’t cause gameplay to fall behind, I agree it will be a nice little feature to help the little people spread the word.

Yes, dedicated Youtubers may have their preferred methods, but out of an already tiny community, that’s going to be a miniscule number of people! They can still reach their audiences, but this helps the average Joe (like me - and likely the majority of the player base, who don’t usually record) show something other folk might not!

The more people we can get showing “This Is Great!”, the better.

3 Likes
#27

The video sharing feature is something we really want to support however the question of when we implement it has not been decided yet. In fact it currently isn’t even scheduled as the soonest it could be implemented would be after the Alpha is released. It’s something we’re going to play by ear so could very well not be implemented until after the Beta is released though our current belief is that it would be better to have it available at launch of the Beta since that’s when our marketing push will truly begin.

#28

No, just at the expense of time, time that could, IMO, be better spent on gameplay & performance, the improvement of which will have a bigger positive marketing effect than even the most perfect built in video system.

3 Likes
#29

I think the biggest marketing success comes with showing things people haven’t seen before and didn’t expect, stuff that grabs peoples attention.

The game has incredible potential to do that. Heres a couple of things that could be done with the engine:


Weird celestial constellations like planets that are really close to each other (screw realism, let us set the planets position in the xml):

Mega structures:

Apocalyptic meteor showers:

And of course huge space battles! (thats what we are here for)

5 Likes
#30

Its not a big leap to make the conclusion that with you guys on a tight budget time spent on marketing features will means perhaps less time for love and care elsewhere. It’s rather silly not to make that conclusion, really. Also, perhaps you’ve gone too deep into the “having a good game does not guarantee sales” line of thinking, it’s fairly rare for a truly good game that also ticks the boxes of depth, replayability, uniqueness not to gain attention, especially multiplayer where people are encouraged to get their friends to play with them.

A player is more likely to be interested in setting up shadowplay for all their games than they are a custom recording feature they need to set up just for one game, your target demographic isnt “random first time computer users” either, it’s people who have a decent pc and and at least are probably interested in a newtonian space game with procedural tech. You’re going to need to continually support this feature as time goes on and it’s going to need it’s own configuration options if you plan to do automatic upload, and if not then your going to need to figure out a way to prevent accidentally filling up people’s harddrives with video footage then decide whether you want to save them to some hidden folder somewhere which requires looking up to even find or save them to the desktop where maybe people on SSDs dont even have space for video footage or keep accidentally pressing and getting spammed with clips.

additionally shadowplay requires very little configuration and is very low impact and more importantly is maintained by a big company with resources to do so, im actually surprised it used 30% of your cpu ever, that isn’t consistent with benchmarks where it uses nearly none. Then again, windows 10 keeps breaking things with it’s updates and a quick google seems to source the problem to a mandatory windows 10 update sometime in early 2016.

3 Likes
#31

What i would love to see from the Marketing department, given from what ive seen other games did in the past. Im sure you already had this in mind and the only roadblock is actual time and money.

  • Soundtrack, both on Soundcloud and Youtube. Also make the album available on itunes and spotify for people to buy.

  • Trailers for each ship. If it’s a trailer for the bomber then maybe show the bomber making cool bombing runs and obliterating a bigass ship. Similar to the Heroes of the Storm trailers like this one for example, that capture the feel and fantasy of playing that ship.

  • Trailers for maps or map mechanics like this one that show what to expect.

  • Showcase weapons, stations and planets in videos.

  • if at all possible get game keys to major advertising authors like “big youtubers” or game-focused websites for a go at the game. These keys could be limited to alpha/beta or timer, for example - a month or two.

  • Better camera options in game, but that obviously depends on development schedule.

  • Tiled screenshots - so we can make, say, 9x screenshot tiles for huge-resolution shots for publication.

6 Likes
#32

Exactly :slight_smile:

That’s why creating at least the gameplay foundations is critical before making any presentation of the game, be it through video spotlights or in game conferences like PAX.

1 Like
#33

:sob:
Why? Why must you wound me so?

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#34

There is this Awesome thread in this awesome forum.
There is awesome stuff in it … mostly …sometimes… .:laughing:

But if you want to implement some nice camera angles and fly-by (how does one write it in plural ? :smile: ) or free look spectator mode …that all might be useful in the future. Sure thing.

But i agree with others don’t beat yourselves over recording.
Please focus on game mechanics first. We can play with cameras later when we have footage to record.

About that con-thingy. I think it is actually really good idea to gain some attention. Provided you will have game ready to show it.

#35

Men of War Assault Squad 2 has built in video recording but people generally use their preferred separate recording software.

What other games to people know of that have built in recording?

1 Like