[quote=“INovaeKeith, post:27, topic:598, full:true”]
you’re assuming that the small fighters/bombers are incapable of carrying extremely powerful weapons that come in a reasonably small package.[/quote]
[quote=“INovaeKeith, post:31, topic:598”]
Fighters and bombers are dramatically cheaper than a capital starship.[/quote]
These two cannot be applied to the same ship. There may be a small ship capable of delivering an extremely powerful weapon, but that small ship must be inordinately expensive. In an MMO, cost is measured in player time. In an arena game, it’s probably measured in time-based resource points.
If I can build up a city by spending 100 resources and you can build up a B-2 that can destroy my city by spending 2 resources , then that’s a griefer’s dream. If that city can only be attacked after spending 100 resources on that B-2, then there is a reasonable level of balance. My city defenses may destroy your investment or your fighter’s weapons my destroy my investment. Balance.
Of course, if the B-2 is invulnerable to the city’s defenses then it’s back to being a griefer’s dream. If the US was run by crazies who thought everyone who was not ‘democratic’ should be nuked, cities would be vaporized right and left.
Ships that require X resources should be capable of doing X damage. Ships that require 2X resources should be capable of doing 2X damage. The variable is player skill. If a skilled guy in an X ship goes up against an unskilled guy in a 2X ship, the guy in the X ship may take no damage at all, while the 2X ship could be destroyed. But that’s an extreme of an expert against a novice. When peers face each other off, the X ship should be destroyed and the 2X ship should be at half damage.
Part of this scheme is that damage sticks. If my destroyer takes a hit from a fighter, it now has damage that requires resources to repair. If I don’t repair the damage from a fighter attack yesterday, I’ll still have that damage when another fighter attack arrives today. Finally, repairs need to consume the same resources that it took to get those resources in the first place.