I look forward to seeing what happens when everyone decides to converge on one battlescape simply because they can.
I kind of wish INovae would under-promise and over-deliver in this aspect of the game.
We break the world record?
There should be a mechanic to hinder them of course. Remember the time vortex idea? The more people there were at a spot, the harder it gets to get there, maybe at the start it took 30 seconds. 50 people, 1 minute. 800 people, 39 minutes ⦠there are more ideas.
Make it a server config and weāll have broken the record once betas out. 
World of tanks is considered an mmo, I think battlescape qualifies
Canāt we all just agree that the term MMO is used almost exclusively, for the sake of clarity and consistency in the industry, to refer to MMORPGs?
That would be something to see. People configure their private servers and find that there isnāt a defined limit on player connections. So they start experiments to see how many people they can get on their server. And they start publishing their numbers. People start calculating player counts per CPU cycles, per GB of RAM, per MB/s network throughput, and so on. Competition ensues. But you need lots of players to run such competitions. Or client emulators. Battlescape stress events follow.
An MMO should be defined by player concurrency, rather than base genre. Thereās a reason we call them Massively Multiplayer Online Whatevers, after all.
If a minimum of 100 players (thatās my number, at least, feel free to toss in your own) can exist within, and interact through gameplay within, the same discrete instance (in this case defined as a server/shard or major division thereof, such as EVEās solar systems or matches in Planetside) of a game, then I would call that game an MMO. If youāre only ever going to see 20 or 30 players at a time, or even 60 or 90, thatās not an MMO, I donāt care if a million people play it.
I was trying to end the circular logic arguments.
Seems pretty linear to me.
You canāt stop circular logic because you canāt stop circular logic.