@ThornEel is correct. Our plan is to have civilian and industrial ships with separate characteristics and thus different classes than military ships. These types of class designators are already used today to describe objects that have similar characteristics - particularly within the military. For example you have virginia class attack submarines or ohio class missile submarines. As far as Battlescape is concerned, and depending on how much money we raise, there will primarily be combat ships. The current classes from smallest and/or fastest to biggest and/or slowest are:
- Recon
- Fighter
- Bomber
- Corvette
- Frigate (capital)
The classes describe, in very broad terms, what can generally be expected in relation to size, mass, defensive & offensive capabilities, speed, etc. Of course each faction will have its own sub-classes for each of those. To continue with the previous example the United States, a faction, has submarines, a class of ship. The âVirginiaâ and âOhioâ designators would be a sub-class that is specific to the United States. Industrial ships will work similarly in the same way there are different classes of freight ships sailing the oceans today.
EDIT: Weâre also discussing including cruisers which are much larger and slower than frigates