[quote=“Naiba, post:36, topic:1467, full:true”]
CONS:Small amount of extra work to model and texture ‘satellite’.[/quote]
I know you said small amount, but I don’t know it’s even significant enough to bother mentioning. The satellites would be tiny, only a fraction the size of a Hellion.
I’m not sure I understand. Shouldn’t there be a 3-D map anyway? You’re flying in a 3-D environment, after all.
Ballistic objects should just require an initial orbit calculation, then just requires a flight on rails. If we make them fragile to the point of impact with anything causes them to be destroyed, there is no concern of interactions changing the pathing.
I don’t know any reason to make them different, a radio is a radio is a radio. I assume we’re working with FTL comms, so there are no delays to work with. The balance would come from how many can a single ship deploy, how quickly they are deployed, and if there is a “lifespan” on the satellite.
If we make them deployable by bombers, then you need no more of an interface than what bombers already have. It would be like dropping a bomb, except you are not expecting it to explode and kill things.
Again, if we’re going to have bombers dropping bombs, the system is already going to need to account for such things. I would assume they have something in mind.
That’s your interpretation, mine is that you are generating conflict by forcing people to either allow the enemy to have full communications, or going out of their way to engage the satellite layers beforehand. An ounce of prevention is worth a pound of cure.
[quote]PROS:One or two extra tactical choices.
Satellites are cool.[/quote]
So are fezzes and bowties!