Rough draft for our Kickstarter reward tiers

Long ago I stated that I would be willing to pledge £250 (~$380) and I’m still happy with that amount. I’m not exactly stretched for money at the moment so you might be able to persuade me to go up to a $500 tier but not with the current offering. It would be cool to show off with some nice blingy weapon effects but first there’s the point that Matt brought up about it possibly being detrimental to gameplay, and then there’s the fact that to me weapon effects wouldn’t be worth the $120 increase from what I’m already willing to pay, let alone the $250 increase from the previous tier.

With the current offerings you would likely find me pledging on two accounts (I’m assuming this is possible) in order to get the $250 tier for myself and then either an $85 or $150 tier that I would give to a friend ((although to be honest It is quite possible I would have a moment of weakness and just go for the $500 tier anyway for SPARKLE PEW PEW!)).

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1$ Tier: You have our eternal gratitude + access to the content of the old forums with your discourse/website login. (no search button)
obs: This would be a “read only” forum. The extra money brought by this tier could let us hire someone to make it happen sooner and to make it better.

5$ Tier: All from above, plus you can search the old forums and we put your name in the game credits.

350$ Tier: All above plus you get a vote on small polls to choose between x choices of names for some items(ships, weapons, maybe faction names, etc). Most voted option guaranteed to be used in the game.

750$ Tier: All above plus read-only access to a backup of the old contributions FTP.

1000$ Tier: All above plus you get a vote on small polls to choose between x variations of concept art for a couple of ships/stations/logos/etc that will be created.

5000$ Tier: All above plus you get access to a special hidden sub-forum where you can see early art drafts and discuss directly with the artists about possible design changes and suggestions. You basically get the chance to influence the game’s ships/items design before they are shown to the public. Guarantees that the artists will read all posts in this subforum. (Disclaimer: Final art decision done by the artists, no guarantees your suggestions will be implemented!).

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Keep the feedback coming, it’s all very interesting to read and gives us a better idea of your expectations !

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The old forums are mainly dealing with the MMO, not Battlescape. We will likely link up the old forums as a reference at some point in the future if/when we have the funds to develop the MMO.

Ship/faction names will not be left up to the community to decide. Though, naming entities in the game is a possibility, but not ship classes etc (Hellion SFC Corvette ex, that would be named by the dev team). I suppose if it is a vote of names the team comes up with and we can’t decide, this is a possibility. People do seem to want to name things, so yes, we do need to add this to tiers in some way.

There is no real reason for this IMO, the old ftp data is very outdated, and tbh, who but a few in the community would be interested in this? Newcomers won’t care about an old obscure ftp with meshes/textures/sound files that are no longer considered useable.

This might be a possibility for a select few assets, but for all of them, no.

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In addition to potentially causing confusion for other players, having very obvious bling effects would probably also be detrimental to me! I mean honestly who here wouldn’t focus target the “idiot” who spent a ridiculous amount of money on a video game? :sweat: I know I’ve done it in the past on other games… heh.

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Yeah, a couple different 4 packs is a very good idea, esp. for a game that is multi-player only. I don’t really see a reason to go above $85 at the moment, but if there was a 4-pack with beta access for $150-$200… that would help fill in tiers and be an attractive thing to get. A 4-pack for $60-$80 (maybe $75?) would be good too.

I’m curious, is linux development going to be considered at all? maybe a stretch goal?

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Don’t worry I like long drawn out fights.

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What about 2 packs? Are those a thing people are into? I get the 4 pack appeal, but i know I have friends with roommates where both of them are big gamers, and they play with each other and don’t care one way or the other if anyone else is along for the ride.

I’m a bit concerned about the $65 jump to the $150 tier, for a bunch of skins. ED is selling their 6-pack skins for 5-10GBP that’s $7-15. Also one of your main future features is the MOD marketplace, where skins could be going for $1 a piece…

I believe the idea is backer skins, not just different skins.

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Love the way that you always address a portion of my concerns, and usually the secondary ones. :wink:

Again, these are limited backer skins, which people would be proud to show off, not just cammo or gold skins etc…

tbh, for most Kickstarters, it seems after a certain tier, they no longer make fiscal sense, but ppl want to pledge for them anyways. I myself have always been a ~$35 backer.

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Yes, but they are skins and they raise the price of all other tiers above it by $65.

I think I have already suggested this. Some KS projects offer addable “features” at an additional cost, without specifically tying them to tiers. So for instance you could add $20 for an additional copy or four without having to increase your tier. Skins, decals, even additional copies of the art-book could be purchased without the need to have multiple accounts. So in essence you could buy a $50 Alpha tier, two copies of Beta and a skin pack. Something that is very hard to achieve using just tiers…

We’re still debating this internally but currently the plan is to make Linux support a fairly high stretch goal. Releasing a high quality, bug free version on Linux could dramatically increase our need for testing coverage and potentially require a dedicated engine programmer for a decent chunk of time depending on how many driver issues arise. It’s difficult for us to judge how big the market is for us on Linux which would allow us to figure out if it’s worth the extra resources. If we just look at web traffic the numbers don’t make a compelling argument for us investing in Linux support unless we increased the price of the game for Linux users.

My biggest take-away at the moment is we need to add 2 and 4 packs while making our $500 tier more compelling. Lots of good feedback on the lower tiers and what we should do in the $100 - $2.5k tiers as well! We will definitely be revising our reward tiers at updating this post =).

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Offering multi packs could be viable… but in terms of getting the most money I’m thinking it might be more effective to keep it to one copy of the game per pledge. If 4 friends want beta access and they each have to make their own pledge then you might find that 1 or 2 of them are willing to pledge a little extra, which is money you wouldn’t see from a multipack “purchase”.

In fact now that I’m thinking about it I’d say I’m completely against multipacks on Kickstarter as it perpetuates the perception that Kickstarter is a shop.

The pledge tiers are not the price of the items, they are a thank you for pledging that amount. Stop thinking of Kickstarter as a shop.

LOL, alright. You should know that with the current reputation of pre-funding, the most logical pledge tier is the $20 one. People have realized a while back that alpha testing for $100 or $250 is no fun, best to buy the $20 tier and just forget about development.

By your logic, they should just make a $100+ tier that promises “Virtual hugs and kisses from the devs.”. :wink:

Yes, but this is still the history of the development of infinity, the birth of Inovae studios and so on. It also has a bunch of discussions about things that also apply to battlescape, like ship combat, for example. Paying 1$ to have access to the history of the game’s development, plus access to hundreds of contributed images and ideas is more than fair IMO. Not to mention that it also has a bunch of stuff on Battlescape as well. Once the game is released you could then open up the old forums for access by anyone.
And the “at some point in the future” part is exactly why I suggested adding this tier and using the money it generates to speed it along by “outsourcing” the task, since Im sure you guys will be too busy for such a secondary task for quite some time.

That is why I put it as a high 750$ Tier(maybe it should be even higher). If 10 hardcore fans choose this pledge instead of the 500$ one, you already got 2500 more, which is already 1% of the goal(if its 250k$).

And frankly, people that pledge more than 500$ are usually either hardcore fans or really rich(likely both), so dismissing a reward because only “hardcore rich fans” would want it makes no sense. :wink:
Last case scenario is nobody pledges for it and nothing is lost.

A “select few assets” would be enough I guess.

Looks good.

I echo a lot of what has been previously said about 4 packs etc. I disagree with The_Sane as I think the multipack idea (particularly the 4-pack) is aimed at people buying extra copies to give to friends for free, particularly within a ‘clan’ or such where those friends would probably not be interested in the game otherwise.

I’m not of the opinion that an early $18 tier will help, as I think it will detract from the carefully calculated $23/$25 tier which will entice many would-be game only supporters.

When I go onto a game page like this one on kickstarter I tend to have $20 spend in mind going up to $25 where extra stuff is thrown in. If your video amazes and inspires me however I would look to around $50 (poor student that I am). Naturally having followed I-Novae prior to the kickstarter I will justify spending a bit more than usual. All I would say is really focus on perfecting that video, make sure it inspires with talk of the very impressive I-Novae engine which we already know can make quite a stir.

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I’m not a poor student anymore, but that is about my logic too when it comes to KS these days. Get the full game at the lowest price, because it’s logical. If it looks interesting, go for the Beta tier, if I love it, to Alpha tier and that’s at a maximum amount of around $100.

But, yes, this is Infinity and that changes my decision somewhat…

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The linux enviorment does seem to be in a rather large flux at the moment, with a fair amount of basic subsystems being rewritten in an effort to make it a more attractive development platform for graphic related things. Wayland and Vulkan is what I have in mind, but as I’m not a developer I don’t know how much this would change something like a game engine switching from OpenGL to Vulkan.

That aside, I know AMD is just now releasing a new driver for the 4.2 kernel that should be pretty badass, and steam boxes are coming out at the end of the year. It does seem like an iffy emerging platform I guess. I know for me, linux is all I use and decided a long time ago that any given game is not worth it for me to switch platforms and pay for something I’ll hardly use.

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