I’m suprised this wasn’t posted here yet. Good to see this one, looks awesome. Can’t wait to get myself in game and explore it all!
Now obviously i’ll have to throw in my nitpicks:
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Station shadow transitions on the cockpit seem binary, would it be possible to add either “real” transitions or perhaps a fake terminator sliding across the cockpit? I’m sure this is already plannet, was just wondering.
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Lights on the station seem to be very WIP which is normal, i wanted to ask what are the artistic plans for station surfaces: are you going to make it just randomised greble, a static mix of textures or are you going to simulate, say, a skyscraper office building window lights procedurally (so each station looks different at any time).
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There seems to be a blue global iluminating light across the station in areas it should be dark/black in specific exposure settings, is something like this going to remain for gameplay purposes or are we actually going to get “realistic” lighting in the future and bumping into stations because of an unfortunate viewing angle is going to be a thing? If it is then ship lights would actually be useful, ye?
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Too early in the development but come release are stations going to orbit around the planets or just sit in one specific place in the entire system grid? Because in a single game session theres no point in having planetary orbits to be part of the gameplay but stations most definitely orbit planets in a matter of minutes or hours. This isn’t counting stations in lagrange points ofc, which would explain their stationary nature.
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Are there going to be some sort of auto-docking or escort commands similar to Freelancer?