Question on IBS environment: Stars and Nebulas

I have a question about the environment of the IBS playable area, thus the space background.

I:TQFE had quite some amazing (!) techniques developed years ago, and I wonder if any of these will make it into IBS (or are already incorporated by the engine).

What I wonder, will the surrounding be displayed by a static skybox in the end or is anything displayed in the background really “physically” dynamically available. Even if the player may be forced to remain in a certain playable area.

Stars:
Will the stars just be a skybox with static dots or will star objects really be place somewhere. Furthermore will the procedural placement of stars included somewhere?

Nebula:
The procedural creation of nebulas was IMHO breathtaking. Will anything of it make it into the game and only if it’ll be to initially render a static skybox?

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All of the stars you currently see in the prototype are in fact real places and are rendered by our galaxy generator. As an optimization we render them into a skybox however this isn’t a preprocess, it happens when the first frame gets rendered and is then cached. We currently have no plans to add nebula’s back in for I:B.

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I never knew you looked at doing procedural creation of nebulas. First time I’m seeing that video above - very cool. Flying thru one must be cool as well.