I have a question about the environment of the IBS playable area, thus the space background.
I:TQFE had quite some amazing (!) techniques developed years ago, and I wonder if any of these will make it into IBS (or are already incorporated by the engine).
What I wonder, will the surrounding be displayed by a static skybox in the end or is anything displayed in the background really “physically” dynamically available. Even if the player may be forced to remain in a certain playable area.
Stars:
Will the stars just be a skybox with static dots or will star objects really be place somewhere. Furthermore will the procedural placement of stars included somewhere?
Nebula:
The procedural creation of nebulas was IMHO breathtaking. Will anything of it make it into the game and only if it’ll be to initially render a static skybox?