Maybe the effect could vary in look and intensity depending upon where you are in space, planetary orbit, gas giant, and planetary entry and exit. If the effect knows where you are in space or on planet or in its upper atmosphere, then with some clever math boy stuff I’m sure some do-da magic chaos could bring some nice variance to the effect in game play.
Kind of like one of my older previous suggestions about bases and space stations having some outside random maintenance workmen (welding etc), vehicles, and on space stations outside elevators in action. Based upon ones distance to the base/station and again using do-da magic math boy stuff to make it economical in 3D. So they come alive. If there’s time and room in the budget near launch, post launch big patch.