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Iād settle for interpretive dance.
In fact, I demand that you show me, in your Kickstarter videos, what a space battle will look like in Battlescape through the medium of interpretive dance!
Ok community what can we still from this screen shot. It appears we have some sort of planetary ring system that does not actually go around the planet (Interstellar anyone??). The planet also appears to see through (Ghost planet maybe??!?). The white line on the bottom right seems to be a spacial ribbon. These blue items i can only assume are space whales and the white dots are space plankton. Very nice work fellas. 
Weāre looking at what may be space lightning, or possibly space whales. Delver may end up a happy man!
Infinity:Battlescape
Fight of the Space Whale infested Space of the Space future in this Zombie Survival Game of the Space Genre. Preorder this 2017 Blockbuster NOW!
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SICK!
This is the point where a thread begins to go off-topic.
I think the blue space whales are stations!!
Hyppity hype!
:tinfoil: aha! blue things! Must be uhh, ships, no, asteroids, no, maybe stations. MAYBE pls maybe
Andre is working on Windows. DirectX 9 support confirmed!
All right, here is what I think that image is:
View of a battle above the moon of a ringed system from the surface of said moon. Low FPS because of many different ship types (space stations?), weapons, explosions, rings, etc.
Weāll know in ~3 months whether I was right. 
Thatās one hell of a low frame rate!
Back on topic though 
Awesome blog! Itās great to hear some of the more technical aspects of what everyone has been doing. I know you have all been hard at work and Iām sure itās not easy to take the time to write up a blog, but it makes a huge difference to see a new post now and again.
Keep up the good work guys! I canāt wait to see where this goes 
EDIT: wording
lol no, but keep your eyes on the various twitter feeds⦠
Just made another quick scene in Unity, running at 65fps in the editor with ~160k tris in 5 smoke particle systems, so around 80k particles.
There are a number of factors at play that wonāt necessarily make it a 1:1 comparison. First of all thereās the relative size of the quads on screen which affects fill rate, shader complexity, and lastly render target bandwidth. For example weāre rendering to an HDR render target and if youāre not rendering to an HDR render target with your Unity version that can skew the results (assuming itās GPU bound). Lastly once you start getting over 100fps you can run into perf hits due to post-processing and other things that have nothing to do with particles.
To summarize youād need an identical machine, youād have to remove all post-processing, render to the same render target format, use the same emitter logic to get (more or less) the same particle size and distribution, and then profile it to see if itās GPU bound or CPU bound.
I understand that @INovaeKeith, just throwing some numbers out there.
I was hoping that you would be giving numbers to the general public in a general public way, so, skewed toward the high end. 
Over my head except for the space wales.
Immensly excited to have another blog post at last! When was the last update, 2013? Feels like so long ago now. All the progress is very impressive: itās happening! Infinity is being worked on by people! The kickstarter is coming! Hooray!
Re: Flavienās view on E:D: YES
One of the big spectres hovering over Infinity at the moment is the number of other space games that are coming out. I remember in the old days the only other comparable object in the space games space (lol) was Eve, and the discussions on Infinity vs EVE were some of the longest threads (if not THE longest thread) on the old forums. And Eve isnāt even particularly LIKE Infinity in scope, vision or ethos. How are people going to think now that the most successful kickstarter of all time (I think??) is a space game that is promising the earth (Star Citizen) and the freakinā inspiration for Infinity (Elite) is bringing out a new game.
Flavienās views on where infinity stands compared to these and how he is gearing I:B to be (I would assume to be fairly in line with his vision for I:TQFE) will be fundamental to the shaping of the community in the time leading up to the kickstarter, the type of people who will be kickstarting, how people on forums and reddit pitch the game to each other and respond to criticism and ultimately will shape how this game develops when it gets funded (it will at least get the minimum Iām almost certain).