New blog post about how we take screen shots

Courtesy of @Hutchings we have a new blog post today with regard to the process he takes when posting our beautiful screen shots every weekend: http://inovaekeith.blogspot.com/2015/03/how-we-take-screen-shots.html

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Very informative. I wonder what you are working on since clouds are ā€˜low priorityā€™. :open_mouth: :wink:

Side question regarding clouds/nebula: Are nebulas and the like going to be volumetric as well? Would clouds share that tech?

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Great blog! Way to create more hype for mentioning your fully implemented features that havenā€™t been shown yet. How long until KS so we can see them already? :stuck_out_tongue:

The answer to this question is relevant to my interests. Are nebulae even a feature? How would you model them? As far as I know most of the beautiful artifacts of nebulae are outside of the visible light spectrum and most of those beautiful pictures we see are false colour. Iā€™m sure Kichae will come around and correct me on that though.

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Weā€™ve created proof of concept demoā€™s with nebula that were volumetric however nebula isnā€™t a major focus of Battlescape so I canā€™t give you a definitive answer on that at the moment.

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Thanks for this :sunny:
Really love to read about the progress.
And thanks for the weekly screenshots!

Have a productive week, devs! :slight_smile:

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The video makes me wonder: if we only be able to explore one solar system in battlescape, how would we ever be able to see all those different star/atmosphere color combinations? Will the battlescape arena change to a different area in the galaxy every couple of months? Or can players change the look and feel of battlescape per server?

Or, the worst option: do we need to wait for the complete mmo before this is possibleā€¦?

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Mods and DLC most likely.

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you know in the latest screenshots iā€™ve been noticing the ground is really shiny, like plastic. this is something iā€™ve noticed in some lower quality planet gen engines iā€™ve seen but never in inovae before. What causes this look?

Thatā€™s due to some material settings that have since been changed actually. I just explain it away by saying ā€œItā€™s iceā€¦ā€ or ā€œIts glassy stoneā€¦ā€ or ā€œItā€™s biofilm on the surfaceā€¦ā€ :stuck_out_tongue:

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It looks like the ā€œglossy messā€ problem caused by normal mapping mips, explained by Valveā€™s Alex Vlachos here: http://gdcvault.com/play/1021771/Advanced-VR (at 36:00), slides: http://twvideo01.ubm-us.net/o1/vault/gdc2015/presentations/Alex_Vlachos_Advanced_VR_Rendering_GDC2015.pdf

Itā€™s primarily caused by the fact that the material for the planet surface has its shininess set too high.