Even if the big gaming media sites don’t take notice at some point we’re still looking at making the minimum without too much fuss based off similar gaming projects with long-term dedicated support and such a rapid first day and long/slow middle slog.
Looking forward to a couple stetchgoals depending on what the devs put out for us in the way of shiny.
I think you guys missed the joke. Also I am reading it in english, I just removed the ?lang=fr part in the URL. I think these statistics are pretty hard to read accurately because they are written so poorly, perhaps on purpose.
Also, 67% of all game related kickstarters failed to be funded. 13,326 failed to complete their campaigns out of a total of 19,861 campaigns. There is not given indication from these stats that I can see that shows a trend about how many reached this point in their campaign and what the success/fail rate was. All we can say is that generally most campaigns do fail.
As I stated earlier, this campaign does not follow the normal trend lines so any trends we do actually manage to figure out will not be relevant to our campaign it seems.