Well I dunno then. That kinda sounds like beating around the bush… If AMA questions are just trolling, is it really worth trying to think of all the non pertinent things people could make up?
I’m not much of a PR/PC guy. If something is mostly BS, I just ignore the BS and address only the pertinent bits. It just feels like we’re turning this thing into a paranoid Rube Goldberg thing, if ya know what I mean?
I have to go for now. I guess the list will have to be completely redone tomorrow. I was only suggesting what I could think of spontaneously, it was always meant to be collaborative like a wiki of sorts.
@TheCoach
That sounds like a quick and dirty way to shunt the questions into two main categories. Real vs mistaken concerns. I’ll think about it overnight.
Maybe he was busy or too sleepy, but I do remember a number of times when streamers asked Flavien tech/gameplay questions, and the answers were really small and sheepish. It seemed like he wasn’t ready for them.
There’s already an I:B FAQ right here! LOL! What a knob. I’ll add those in, regroup all questions into categories so it’s easy to skim thru, and include all the more non pertinent stuff that can/could/will come up in relatively candid stuff like an AMA. You’re right, it’s definitely better to include those questions/comments.
Watch his first gameplay video and you’ll find him speaking in fairly “small and sheepish” terms. What he’s actually doing is speaking precisely and concisely, communicating information. It’s just his style. He’s a humble perfectionist, engineer, and intellectual, not a screaming rock star. I hope he stays that way.
I don’t think it’s a personal fault, I do think it isn’t enough in a similar way that limiting the above to those strictly academic questions is not enough. The audience for the KS is not all made of space nuts and experienced space/sim/arcade combat players who can grok all the implications of what INS have in the tech demo at this point.
Like… Most people in the “general” audience will not put 2 and 2 together to see the astronomical potential of full scale space combat fleets in seamless full scale star system with 3 and maybe 4 digit player #'s in a single instance. And then you add to that the esthetic level of the engine, all the not yet incl. enviro FX etc, and what could be a really deep and wide gameplay toolbox (e.g. sensors and fleet warp effects etc etc) by the time the game is first released.