Interesting screenshots

For those screenshots who caught a nice effect, an amusing glitch or something otherwise interesting.
Here are a few tame ones:

Night vision! (Press escape to activate())


() Possibly not entirely true
Crossing the shadow close to Prime at a third of c will sometimes do that HDR bug Easter egg.

Because we all love Depth of Field, the one thing Battlescape needs



Spin fast enough (colliding with things at stupid velocity helps) and shut the engine down. This is actually motion blur from rotation.
I found motion blur is well-done so far : discreet enough so it is only noticed on still frames.

I am a photon!



Warp out, reach 299 999 km/s, shut the engine down.
Going at light speed for a couple of hours, I got so far the sun became pretty much invisible - at only a billion km, that’s surprising. Then again, an Earth-like planet at only 30 million km, it has to be a pretty dim star.

Note that the star at the left of the craft didn’t move at all in one billion km. (For the principle, I did aim the craft at a star anyway) Better maths-minded people may be able to calculate the minimal distance it has to be through parallax, but this is INS : it’s probably at a realistic number of light years away.

Also note that someone used an infinitely distant directional light source :smirk:

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Hmm. 1 solar flux ~ 1 solar luminosity / (1 au)2
30 million km = 0.2 au.
So, that means the star is only 4% the luminosity of the sun.
1 billion km = 20/3 au
The star should look (4/100)/(400/9) = 9/10000 = .0009 times as bright as seen from the planets. That’s the same brightness as the Sun seen from 25 billion km (167 au, or over 4 times more distant than Pluto).

So, it probably shouldn’t be completely invisible, but it also shouldn’t be particularly distinct compares to the background stars, either.

That’s going to depend on the resolution of your output. For argument’s sake, let’s assume it’s 1080p, with a field of view of 90 degrees. That means each pixel would represent 90/1920 degrees. That’s small enough to use the small angle approximation. At a baseline of 1 billion km, for a star to move less than 90/1920 degrees, it would have to be at least:

1 billion/x = 90/1920
x = 1920 billion/90 = 21.3 billion km away. That’s within the Kuiper belt. Much, much less than the 9.4 trillion km that make up a lightyear.

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This confirms that we should have the necessary resolution to measure parallax though right? I’m going to fly out at light speed or warp or whatever as far as I can next weekend and see if I can find any. How far would one have to fly in order for it to move a pixel?

Edit: On second that scratch that. The only way to know that is the distance to star…which is the whole point /o\

Let’s say the star is 1 lightyear away (which works well with the long ago discussed 1 lightyear cubes that systems were going to be).

x/9.4E12 = 90/1920, so x = 440.625 billion km or 2937.5 au
This value scales linearly with the star’s distance.

Word of warning: the pixel may not move since I don’t think the skybox is updated based on player position. We know that it can be regenerated but it doesn’t sound like that is something the engine does automatically: instead that is a parameter for the given instance, so to speak.

haha, busted!

Courtesy of @AusQB

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Awesome montage! Stoked to see so much fresh content being published. It’ll make the wait bearable :grinning:

(Yes, it is 1080p)
I thought it would be close, but not that close.
So if we need about 20 days at max speed to maybe see parallax from the closest stars, if the skybox is regenerated, well.

So this star should be a pretty low-end red dwarf, then.
…
After a quick glance around the contents of the Battlescape folder, I couldn’t find which light (if any) was the Sunlight for tests, alas.

3rd Person Mode Inside of Glimmerfall

The Dark Side


Exterior Ship Illumination

Enormous Asteroid
Holy Motion Blur
Particle System

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A few shots to mark the solar eclipse.

I like the BB-8 in the last one. :grin:

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It’s a dwarf star, yes, but it’s more middling than low-end. Based off of mass-luminosity curves, this star should have a mass approximately 45% that of the Sun. That makes it something like a K9 (cool orange dwarf) or M0 (high red dwarf) star, with a surface temperature somewhere in the neighbourhood of 3600 K or 3700 K (this means the star should give off a colour of light similar to “white white” fluorescent lightbulbs).

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/hates orange stars that aren’t orange

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I’m pretty sure all stars are so bright, they would appear white to the human eye. So, don’t forget to add red, blue, and yellow stars to your enemies list :wink:

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/scowls at stars that don’t live up to there color, glances at people who say stars are a different color then they are :rage:

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Our Sun is actually turquoise.

I broke something with modding the still wip water and stupidly fast planetary rotation, but it looked cool enough to post here:

Also turns out building/structure height is tied to sea-level, so:

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All hail the Galactic Huck (Galacthuck?)!

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Excellent.

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Oh god. It’s full of stars …

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