To understand the movement system a bit better, I looked on YouTube and found a guy doing “hyperspace interdicts”. Fly around in hyperspace (fast speed), waiting for ships to show up on the sensor side panel. Select one (to highlight it, I suppose) and then you can fly towards it. The initial distance was 0.33 light seconds or about 100,000km. He maneuvered and closed to 1,000km at which point his “interdiction tether” was “established”. He had a Frame Shift Drive interdictor module on his ship for that. Then he did some more maneuvering to complete the interdiction and the two ships apparently dropped into normal space for their encounter. His target had been tackled.
But it doesn’t end there, EVE Online style. The aggressor has difficulty closing with his target and the target ship jumps away. The aggressor pursues and retackles him. And so it continues. But I won’t tell you who won.
I think that the whole system is structured around two different coordinate systems per star system. The first is the hyperspace coordinate system where ships go zipping around as nothing more than locations, unable to interact. If they want to interact, they have to drop into normal space, where their game engine allows normal interactions at manageable scales.
Per the above, I think you’re right. For now. Code can always be rewritten.
The only time anyone experienced the PDWS was in Irashi’s flash animation and in the warp prototype, both of which were 2D, third person. Irashi’s animation didn’t really treat the problem of scale, and the prototype made understanding scale fairly straightforward because of the various visual cues.
A 3D game would probably require some sort of third person navigation display that could deliver the same visual cues. Nobody is going to want to manage an intercept through all those orders of magnitude of scale in first person.
In general, Elite:Dangerous’s movement system seems to be focused on players doing specific things. Get to destinations where they can interact with game content, and interdict each other while traveling between destinations. I see EVE Online gameplay.

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