The purpose of the thread while good intentioned, may lead to many ideas/concepts that quickly become out of scope for the resources that will potentially be available and may raise expectations beyond our capability to deliver. Having said that, we appreciate and read all the suggestions and internally discuss whether or not they can fall into our current scope.
Long term playability is definitely a goal for us, and we feel that delivering modding support into the hands of the players is the best way to accomplish that goal in lieu of providing MMO-like features in the shipped game due to insufficient resources available.
Weâre hoping the thrill of combat skills & tactics/player & corporation competition/honing of skills will keep players coming back. Holistically at its core, Battlescape is an âarena shooterâ. You will spawn, you will fight another team(s), one team will win. As funding increases, the complexity and length of the battles will evolve infusing more possibilities in the realm of tactics/semi-persistence, however ultimately you win or lose a battle, then start over. This is a successor to ICP remember.
It is not in the current scope for Battlescape to include a galaxy generator in to the game, therefore a galaxy/territory map cannot be navigated by players. We of course will generate a galaxy for the celestial backdrop, however there will be no hyperspace mechanics for players to travel to other star systems.
Players and corporations while having stats on battles won/lost, will not be able to hold any territory and freely navigate to those systems at their leisure to acquire resources & whatnot. It is possible that stats could include âplanetary systems takenâ for corporations etc, however again, members of said corporations would not be actively populating/defending those systems.
With more funding, the star systems where the battles take place can be procedurally generated as we will have more resources to increase planet types/textures etc, so the possibility does exist for a territory map in the sense of systems that âXYZâ corporation has acquired. Whether or not this becomes an interactive map that tracks wins/losses/holdings and intelligently pits bordering corps against one another in future battlesâŚ, Iâm not sure about that, weâd need to discuss the scope viability internally.
If you could elaborate on your territory map idea with those constraints in mind it could be of help. I am not a MWO or a WoT player, so I am not privy to information that might help me fully understand your idea.
We understand that each playersâ gaming goals are their prerogative, and that gaming features and experiences are highly subjective. We have a game goal/idea that we want to achieve/build. We have a scope(s) and a budget(s), and we also have minimum crowd funding goal we must achieve to deliver a product. Combining all of those factors, shipping a solid build is top priority to hopefully demonstrate our capabilities moving forward. Resource constraints will likely preclude us from incorporating many of the player experiences/expectations discussed on the old and current forums as an unfortunate fact of the monetary system we will be dealing with while developing the game.
Thatâs almost like asking what is the meaning of life 
This is a tough one, because many gamersâ ideas of sense of purpose are highly subjective. IMO the purpose will be to extract the most fun you can get out of the game by becoming the best Interceptor pilot, the best squad leader, the best Cap ship captain, deriving the best bombing run tactics, or forming the most dominant corporation, etc. Our task is to provide compelling gameplay while not exceeding budget/scope. If there are players who feel features such as taking and actively holding galactic territory, setting up interstellar resource acquisition supply chains, or dominating a player run economy are must haves, then we simply cannot provide those gaming experiences with our initial offering. Our ultimate goal will always be the Infinity MMO, however there is a pragmatic path to be taken to reach that ultimate goal, and we are at the first stepping stone.