Flavien did the first update and I wrote the 2nd one so there was a slight disconnect on that lol. It’s a beautiful picture, definitely worth showing twice! 
Don’t know if anyone has seen the changes to the KS page, but I like the new layout very much! Not sure how long it has been like this though, so I may be late to the party. In any case, I think this is a nice improvement over the previous layout! Nice job guys!
Yeah, it’s very nice. Much better than before. Well done.
However there is a mistake in the stretch goal section. In the 2.5 million one. Someone should probably do something about that.
@INovaeKeith @INovaeFlavien
Yea, we’re on it
Thanks for taking note
we’re still working on applying all of the new changes, and should have it pretty well cleaned up by tomorrow.
good catch!
I don’t know what it looks like on a desktop, but on mobile the revamped layout looks awesome!
Congratulations on the new kickstarter page look. Its more visually attractive and engaging. Im pretty sure there will be immediate results
Very nice kickstarter page overhaul! Now it’s easier to get concept of the game.
Love the page redesign. Much more attractive. Good use of the quotes, having them up front and center.
Also, this gif:
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That gif is awesome
oh wow it looks great!
“Infinity: Battlescape is a multiplayer space sim spanning a single true to scale star system filled with dozens of planets and moons wherein hundreds players spanning up to 3 powerful corporations will compete to win control of the system.”
“hundreds of players”
The primary goal will be to capture or destroy your enemies’ infrastructure through a combination
I noticed more issues as well, will be addressed tomorrow as well as some other verbiage changes and high res image links.
I’ve stayed away from the thread for awhile now, but wanted to come back to compliment the team on the new KS page, and the new combat montage video. Both look outstanding. I don’t know to what degree if at all this thread may have helped influence the redesign, but whatever the reason - well done!
So I was off doing a bunch of other stuff this weekend, came into the office today, figured I would check out the KS funds, and holy crap was I surprised to see the visual revamp.
The new artwork and layout looks really nice and appealing. It looks more like a KS a real professional game studio would put out vs just a few indie devs. Great work from everyone!
$60K, 10 days, 1 dream - I believe 
There were a ton of helpful suggestions so I would say it influenced it a lot, though had plans to get the layout and art where it is now quite sooner. We just didn’t have time before launching KS.
the new KS page is awesome
Awesome work with the page guys.
I’ve been away for a bit, but I saw the revamped KS and I think it’s phenomenal! Now if we could only get the same people to RE-look at it…plus more, ofc.
I recently posted a gif on Imgur, and besides many negative comments about how it’s yet another space game and that Kickstarter is terrible, the most upvoted comment was in regard to performance.
People don’t really seem to have a frame of reference for how well the game might run on their systems, even two years from now, and the system requirements don’t seem to quell their concerns. Perhaps something needs to be said about the rendering technology and scalability in terms of performance.
Unfortunately, people tend mostly to associate beautiful graphics with performance, no matter how unrelated or how unoptimized the engine may be. This is even more true with space as it seems empty; few are aware of what the true scale implies in terms of map’s greatness and size.
However, they’re partially right: who cares that the game X or Y can run on a Intel i-5 with a GeForce 700 (No advertisement intended, it’s just the one I know)? That’s something that people can expect for any game that intends to be thrown at a large audience. Even a smaller audience, in fact, not every one wants or can afford the latest gamer PC.
The main focus to show is something that no other game can do. Tell the people that “currently, no one else does the seamless planet transition on a solar scale”. It’s something people will understand more easly. Then you can bring on the 64-bits precision calculated on 32-bits GPU and the “rubber effect”.