I have asked for more very close quarters dog fighting, real close. And in the motions of firing weapons. On planet and along the long space station. I can really use screen shots and videos like this.
I wonder what else the dev’s could do to the prototype to do a quick enhance for the next couple of weeks leading into the final push. Make the NPC’s blow up and take damage (place holder prototype).
Of course I have no idea how difficult or how long this would take. The long space station blowing parts of under weapons fire would make for some interesting videos.
Video idea… Take something like this with epic music but have the ship slow to a stop to freeze the scene, and then paint an epic battle over the view.
This would bring together the immersion from the amazing footage available in the prototype as well as showing people what your dream for the game is.
@INovaeGene, worth exploring this idea? Other people might be able to cobble something decent together but I think it would benefit from being official. That way we can say that this is what the devs want to do, instead of this is what I want the devs to do.
Unless we start hitting some serious stretch goals we aren’t going to have many stations so we would probably have to rotate names. It’s a possibility.
Maybe use custom asteroids/rocks in the rings? Or maybe add comets or something? Maybe I’m totally off but I guess these would take less time to produce. It won’t be as ‘epic’ as naming a planet of course though.
I’m doing everything I can. And will continue to do so for the next year/s with funding via your website. Hope that’s ready to go very soon after kick starter.
I think I’ve almost wrung just about every pledge possible from the Star Citizen and Elite forums. Although some just today have posted they have pledged. Sunday/eve is a good day on those forums for thread views.
Maybe…
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Has the BBC presenter and tech journalist Kate Russell tweeted back at anyone yet. Have the dev’s reached out to her yet? she loves Elite Dangerous and has a massive following of space game fans.
And, maybe Wingman (Eric Peterson) and some of his fellow ‘Decent Underground’ dev team could get into the prototype for a live stream ? that would be good PR. And he said he would do something. What though, I have no idea. Might be something small, might not. Depends upon if he and his decent underground team like the prototype. I’m betting they will.
But to maybe suggest this. Give his dev team a day or two to get used to the prototype and then have a ’dev team’ vs ‘dev team’ live stream.
In fact, why not try for other dev team vs dev team live streams ? games in current development.
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More dev live streams would be good, talking the game up like Bluedrake42 did. Once a night in European and US time zones if possible. Just an hour a night. Certainly twice a day over the weekends. Add them as updates, tweets facebook posts etc.
Yeah! They need to make something that will make big game websites like IGN WANT to write about this. Make a good video that they can put up, Add mystery to make hype and speculation about the game. Make people excited!
You guys mentioned that you may look into making the $100/150 tiers more attractive. Considering the average pledge right now is $58, I feel like many people might increase their pledge to these tiers, even if it’s just for something like another bobble head. I realize that more rewards means more resources, but non-personalized digital assets are obviously (I imagine) the most cost effective reward.
My idea is that there are a lot of very clever people posting in the Orbit and Gravity thread here, so why not carry that over onto reddit as a technical discussion. And work into good short paragraphs ‘when comparing Elite to battlescape’ etc. Just using the games title and at most just using the website url http://infinitybattlescape.com/
No mention of KS. And for some of you to start the reddit and others here asking and answering questions. The technical the better.
And see where that leads. But just shut down any mention of the KS. Just use the games name when comparing to SC and ED for orbital and gravity mechanics, and just http://infinitybattlescape.com every now and again.
Let people discover the KS page naturally.
I know nothing about orbital mechanics and gravity, but I’m betting a lot of you clever peeps do and so would reddit users. And just let people discover the KS page themselves.
Is this idea any good? you’d need a good number of people here to agree and to give their time to get the thread started with some juicy topics to discuss.
IMHO, the biggest issue with the (prototype) gameplay videos is the lack of any health indicator for the targets. So people shooting (and watching them shoot) have no idea if they are having any significant success or not. I think that is the root of why many of the streamers don’t bother to have proper (prolonged) fights (to the death), and also why videos of battles are less exciting than they could be.
Granted it may be a little difficult to fix the issue with only 2 weeks left, but I mention it just in case…
I wouldn’t call it an issue. Whether or not it’s the team’s intention to add health indicators at some point, realistically you would never have that information readily available. Combat always has and likely always will rely on your own eyes to determine your effect on the target (unless you could only see the target using radar, in which case it would only tell you if they were down or not). With that said, I realize that seeing your target’s health is a gameplay feature and not always meant to represent a plausible mechanic.
Personally, I would prefer a system whereby the target’s health is indicated by dynamic damage effects, whether they are random or collision-based. I don’t want to know my target’s exact health as a percentage conveniently displayed at all times in my cockpit.
@AusQB
Realism is a poor argument about whether a feature should be present or not in a game (unless that feature has little impact on whether the game is fun or not). IMHO.
I did say that the more realistic approach was just my personal preference and I acknowledged that almost all games use health bars regardless of whether they are realistic or not. However, and Keith has stated that I:B does fall more towards a simulator than a game, I would still advocate a more immersive system.
I personally find it more fun not knowing how much ‘health’ a target has. A little uncertainty opens up a whole ream of possibilities and situations that would be avoided otherwise.
It turns ‘i’ll just sit here waiting patiently while their HP goes down to 0 faster than my HP goes down to 0’ into ‘Oh geez, don’t chicken out, DON’T CHICKEN OUT!’