Chris Roberts hasn’t lied to this community once. The development has been extremely open up until this point. It’s been about as open as Inovae has. There is literally no evidence that his character would take that turn. All of the evidence points to the contrary. I will believe where the evidence leads and it certainly doesn’t lead down the path you’re saying.
Saying SC is pay to win is like saying piracy is theft or that laying face down on the ground is resisting arrest. The definition of pay to win and the mechanics in SC don’t match. In a p2w game, the payers have the ability to obtain items that give a gameplay advantage through money that are otherwise unobtainable if you don’t use cash. (This excludes purely cosmetic items). This is not the case in SC. Everything in the game that you can buy is obtainable through play.
What SC definitely is during the dev cycle, is pay-to-get-things-faster. And at launch it will then turn into pay-to-get-credits-at-a-limit-per-week. Neither are pay to win. CR believes that people that don’t have as much time as a 12 year old on summer vacation should be able to spend a limited amount of money on the game to make up for some of the time they lose relative to them. In addition to making the game more accessible for busy people, this system will continually fund the game which will release new free content every week to everyone in the 'verse whether they pay for credits or have never bought anything but the 30$ pledge package.
The most important part of this business model is that it is able to raise the funds that are required for development ie that it’s effective, and that it’s sustainable. You need not look further than the funding progress for proof of the former. Also with both the matchmaking system, and the rock-paper-scissors style of gameplay, encounters with large pledgers that wouldn’t have happened if they weren’t able to buy their ship would either be minimized, or would result in a fair battle, or even a battle to your advantage. To put it in perspective, I have a 350r which cost me 125 bucks. Some have a Connie which costs 250+. My ship is the fastest weapon platform in the game. Theirs is battle freighter with big guns, big shields, and thick armor. I am looking forward to taking them out by flying circles around them. I don’t even see a problem. If I encounter a hornet pledger though, cheaper than my ship, they will most likely kick my ass regardless of the fact I pledged more than they did. They can keep up with my maneuvers and have far more shields/armor/weapons than I do. But I can at least run. And this is all the worst case scenario. More than likely, the persistent universe would limit a battle far far beyond my means. They just wouldn’t happen often.
Basically the only point at which the pledging makes a negative, possibly unfair, difference to my gameplay experience is when the persistent universe AI matches me up with someone beyond my abilities, and my ship is just generally bad vs their ship and they pledged more money than I did. This type of encounter is rare. It still happens of course because it’s a dangerous universe out there. That’s the way I like it and I think the small numbers of situations like this, are worth getting a game that’s completely revolutionary, changes the way development happens in the industry as a whole, and sticks the middle finger at consoles.
Edit*- As far as CryEngine 3 being a bad choice to base SC off of, With one of the most experienced game developers in the world at the head of this project, do you think he would have made such a terrible blunder on the choice of engine? And then lied to his community about it? I don’t think you have any evidence to support that, especially because this level of fidelity and graphics has never been attempted before. You couldn’t point to other games to compare to SC because there is no other game to compare to SC that makes sense.
Now if Battlescape takes off and Inovae develops an engine which ends up having graphics better than CryEngine, can render damage/flight/in-ship computers/ ect ect better than modified CryEngine, and can have battles of 200 people without lagging and without dropping fps to 5, then I will literally go onto the Star Citizen forum and email Wingman’s Hangar and spam them with media demonstrating this engine until they adopt Inovae’s software for Star Citizen 2. Or if you can point to another engine that has already done what they’re doing as an example… Otherwise, there’s just no evidence for what you’re saying.