Hey all Keith here with another update on the current state of development for Infinity: Battlescape (I:B). January has been a whirlwind of a month and it’s kind of crazy that February has already arrived. During our Kickstarter campaign we had estimated the release of the I:B prototype by the end of January. Unfortunately we weren’t able to ship it within that timeline as we had hoped. This is primarily because one of our programmers, Kimmo, left the team back in December due to changes in his personal situation. While we’re working diligently to find a replacement a 33% reduction in our programming team is going to affect our schedule. That being said we’re feeling pretty good about releasing both the prototype and the private development forums to Developer Access backers by the end of February.
In other news I’ve been working full-time since January 6th which I’m doing unpaid so we can afford a full-time replacement for Kimmo. Two of our artists, Jan van der Weg and Kristian Agren, will start full-time work today (February 1st) and their first order of business is working on our new SFC interceptor and bomber. Flavien has been working diligently all month on releasing the I:B prototype to Developer Access backers. This has primarily consisted of deployment/installation, account management, and patching the game - in other words stuff that’s as thoroughly unsexy as game development can get. My time has been split between helping Flavien ship the prototype and handling accounting, legal/contracts, and various other administrative tasks.
Over the near-term our entire focus will continue to be shipping the prototype to Developer Access backers as soon as we can. I would like to take this moment to mention that you will be required to have an I-Novae Account to collect your backer rewards. If you don’t have one yet please go to https://inovaestudios.com and create one. If you already have an I-Novae Account and you used a different email address for your pledge we will be providing a way for you to link your account soon. Beyond that, as mentioned in our last update, we will start releasing more content and increasing the frequency of our updates as the team settles into its new full-time production schedule. We’re all super excited to be building this game, your support means the world to us, and we are just as anxious as you to begin playing!