Yes, atmospheric haze, but more dynamically processed. That is, the layer stays pretty close to the ground, seemed like about 3-5000 feet the other day, with a strong difference between 3000 and 5000. The brain processes massive things with atmospheric perspective.
The thing is, if you’re trying to elicit a sense of scale with this engine, and it already is full scale, why would you opt to make everything look smaller with a thin atmosphere, when if you use a really dense, hazy layer close to the ground, it’ll look like it’s normally scaled? Then you’ll get all the realistic effects that you’re looking for, like huge mountains poking up to high altitudes where the air is clear so that the peaks can be seen from a long ways away on the ground. The air at high altitude IS clearer because it does have fewer particles.
So, they need to add in a particulate layer close to the ground to add in that next level of detail that makes it feel larger.
