also noticed
So, which “cheaper game-engines” are providing full 64bit double precision coordinates support (including support for non-depth fighting)? Maybe I am missing something that could make my life easier?
Space-engineers has had 64bit double precision coordinates support for a while now (since 2014):
The engine is called VRAGE by Keen Software House:
(Full souce-code link on above site).
Interesting, I wasn’t aware that Space-Engineers switched to an improved (but still in development?) engine, didnt follow it for quite a while. Well but there probably were many topics they looked at while choosing Unigine (stability & marketreadiness, technical support, number of features etc). I can understand they didnt choose an engine where DP is supported since only a few months.
And anyhow, I still think double precision is a unique feature only a very few available engines support (and the majority of typical game engines don’t do that). That feature is unfortunately far from being widely supported so that you could choose the engine of your likes.
But thanks for hinting at Space-Engineers, I should have another look at it in the steam library.
I’m shivering at the thought that there are indie engines just popping out with more features than INS, they don’t seem to be at the same level of gfx fidelity yet, but it’s not inconceivable that they will be in a year or two…
I hate to be that guy but it’s spelled piqued. The more you know!
Yeah…I was wondering who was going to pick that one up first. Congrats.
Interesting video at E3 they showed, I never knew about the game but it looks like battlescape has some competition.
I was hoping Battlescape would take this exact same approach but still a great engine with even greater possibilities than DU, so I am happy to support Infinity. Besides, Battlescape actually has an Engine that is accessible as where DU isn’t even close yet. Who knows, it may end up like Star Never Going To Finish Citizen.
I’m not liking the scales of the planetary bodies. It seems very similar to NMS in that regard.
In saying that I’m very curious about the gameplay.
I respect Flovein and Keith and Mr.Arter and who can not see, i dont buy this game. Better give this 5 bucks or 2 or how much it costs the game to I novae Because I’m generous and I’m a contributor
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Yes, what I was afraid of while I’ve posted the initial pictures of DU was proofed in that latest video… the scale is waaaaay off… so in the end, not impressed.
I like the idea of this. Will have to wait to see how it is executed though.
This Dual Universe game sounds like such a pipe dream that I’m going to purposely ignore it, reminds me a lot of Infinity:TQFE from 10 years ago.
As much as i’d love to have this game and am forced to stay optimistic about it by nature, its going to be best to just ignore it until they have something playable and functional released.
In the current state, it looks kinda okay, even without combat:
I bet I-Novae artists are cringing on the mashed up buildings and ships though.
The mmo has no combat? Interesting. Is it just the current state of development or part of the games core concept?
I had a few buddies who I played Empyrion with that are hyped for this game but I don’t get it, this game is so far from being complete, probably another 2 years…and the developers said they aren’t even adding a creative mode for building.
A quick look at their roadmap seems to indicate combat getting implemented on the second half of this year.