Yes I agree, it is a problem. What I’m trying to say is, that, in this case, I think there is a way to cater to both sides. There is a way to balance.
Contrary to your post, a lot of the others don’t go into explaining why such feature could not coexist with what they would like in the game. In such cases I assume emotional reasons.
You wrote up pretty much what I meant with my post above, but also asked some further catch questions.
Lets try to balance one feature for instance. This is just one way one could do it …
Lets try installation building. We have a bunch of capital haulers and loads of smaller haulers.
As mentioned above. The goal is to have a reason for each type of ship to “land” but also, to not make one ship the only ship that “should land”.
We want to build a big resource extraction installation on a planet.
A capital ship needs to descend down to the planet and place or hover near where the installation should be build. The cap hauler was full of “installation building materials”, the installation is now 25% build, and unless someone gets more “installation building materials” from a nearby base it will stay that way.
If the capship decides to fly off to get them themselves, the installation can’t support itself and will slowly degenerate.
Now one way to finish the build is to have another cap hauler make 3 trips from a nearby station to the “build ship” to finish the installation. Or have a lot of small ones do more trips.
Having one big ship do the trip has the drawback that, instead of building another installation, it has to support another building process, thus slowing down expansion.
Cap haulers could be expensive, high value targets. Like base main buildings in RTS (MBF, Castles, Bases). And would need a lot of support while building a structure. Having two of them on one spot could be a big opportunity for the opponent.
This could create new situations of ambushing opponent fleets. Do we hold this position and finish the build or do we retreat our cap haulers?
This introduces a logistic challenge which could be fun. Having cargo pilots or coordinators decide where and how they focus their ship/s depending on the situation in the Battlescape.
Now thinking about it, this also works above planetary surfaces on asteroids or deep space. I don’t really see how planets are that different to be honest.