I really like the flight model as it currently stands. It really reminds me of Evochron and IWar2, both great Newtonian space shooters. Pacing of flight seems really good, there is a big difference between ships.
I do kindof wish there was a fighter in between the interceptor and the bomber, though
Gave my feedback in discord on the need of better vector indicator, and yeah if the radar would get that I think that would be perfect.
I like the lack of enemy target damage readout. My suggestion would be more visual feedback, especially on the bigger ships. Small ships seem to die fast enough it’s not a concern one way or the other.
Really like the game so far, I can see the work put in and really appreciate the “spacey” feel that the game has.