That’s pretty cool, thanks for sharing. Some of the changes I really like ( the ice crackling sound… although you had to use the wind trick to make it work, I’ll have to add surface sounds at some point ). The impact sounds are also working nicely. Some sounds do not work as well. For example the explosions. It’s mostly due to the fact that we spawn a bunch of explosion special effects all at once, which cause a lot of audio sounds to get played around the same time and saturates the audio. I’ve already noticed that issue myself with some of Kristian’s improved audio effects, which were never integrated into a patch for the same reason.
The environmental sounds for installations is a good idea, hopefully we can add some to many other modules in the future too ( ex.: shield generators, civilian buildings, etc… ).
Warning: also note that you had to mod gameplay-related config files which means this mod is only compatible with 0.3.4.0. As soon as the next patch is up, it’ll be invalidated.