Having been playing quite a bit of the Elite: Dangerous combat prototype recently I’ve been reminded of what a great achievement the original Infinity Combat Prototype was. If Infinity: Battlescape holds on to a similar flight model then I’ll be very happy.
The one thing that perhaps you could criticise the ICP for was the general feeling that you were shooting at dots in space because of the relatively long engagement distance. That phenomema can be seen in any of the many videos uploaded to youtube that show combat in that prototype. A good example is this one:
(that should give Hutch a bit of nostalgia)
To reduce the “shooting at dots” problem I wonder if it’s worth considering scaling down all dimensions and velocities in the prototype by a factor of about five. To visualise the effect of this change imagine that video above, with exactly the same speeds and flight behaviours, but with every ship model scaled up to five times its size as rendered in the video.
Is that crazy talk or could that work?