Taking this a step further, perhaps there’s very little problem with the atmospheric model at all - is it a problem with the Flight Assist and how it feels in atmosphere?
Ships would have to fly more like rocket planes if Flight Assist didn’t work as well in atmosphere. (Perhaps the thrusters are much less effective, as they are designed for a vacuum).
I’m posting this to reference the current prototype version.
This is me flying the interceptor with Flight Assist off, in order to get a better idea of what effect the atmosphere was having on the ship.
I would call this a stable forward flight, as the travel vector indicator was consistently on or above the horizon. Speed maintained by holding the Forward Thrust key at around 400-600 m/s. I was having to maintain that angle of attack (which unfortunately I can’t measure!) to keep the ship from crashing (see the targeting reticle).
This can be seen also in this screenshot.
Given that the interceptor is probably the most aerodynamic ship so far, it feels a little awkward that - even at those speeds - it still doesn’t like to stay up in the air.
I think a separate problem is that the ship orientation is constantly glued to the mouse. It doesn’t feel like the ship fights back against what I’m trying to do, but I believe @INovaeFlavien was working on a different control scheme? Or there was a conversation about it?
Secondary verdict: Flight Assist Off felt more interesting to fly in atmosphere than Flight Assist On. It wasn’t brilliant, but it felt more familiar, like a spaceplane and not a magic go-anywhere brick.