All aboard the HypePlane for the rings video/kickstarter!

Because it’s been four years, and for most things computer that correlates to +534% more stuff.

Just so happens that, on the software side of things, the years were spent making tools and adapting code to work with different tools (at least I think I remember reading something about an openGL to DirectX switch), a process which evidently isn’t entirely complete yet.

People are going to complain that what is shown isn’t impressive enough. Just as they’re going to complain gas (the stuff that lets you move over a hundred kilometres per hour) prices are too expensive and kiwis (harvested a day or two ago in New Zealand) aren’t fresh enough. Ignoring this and still providing what product is available - and yes, I fully consider this video a product, even if we wont be asked to pay for it until the Kickstarter - is part of what it means to be a professional.

Four, colour, and no I don’t think anything about the video has changed.

Oh and regarding whether these are moons or planets, this is what defines a planet:
Large enough to be round.
Small enough to not be on fire.
Has cleared the neighbourhood around it’s orbit.
Orbits a star or stellar remnant.

Since I count four bodies that are larger than a single pixel, it’s either 1 planet and 3 moons (small orbits large), 4 dwarf-planets (all orbits star in same “neighbourhood”), or possibly they all orbit a shared centre of gravity outside the bodies of any of them, which while extremely unlikely to happen IRL would qualify them as a double (or rather, quadruple) planetary system by the center-of-mass definition.

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I think the older rings video probably had a slow (realtime) frame rate.
Now that the engine has been optimized to speed up the framerate it has lost some of the (nicer) details.
That is bound to happen when you optimize. So the engine has probably been improved a lot speedwise, but because the older videos where not “realtime” they looked better. My guess is this is why the quality has not been improved visually.
To see “rock details” further away in the rings, you would need to map the rocks on the ring textures. If you get closer you would need to “morph” them into real rocks. A pretty difficult things to do. In the old video the rocks where probably simply all rendered without regard of framerate (hence the sometimes non-smooth rotation when moving around the spacecraft).
But I think the developers can best explain this.

Your wish has been granted around a year ago, Flavien has been and is currently working full time on this. If anything he might be in danger of needing to find work again. :smile:

I’m really not sure if there was enough improvement since the '010 tech demo to justify a four year development period. Yes, sure they have done a lot on the tech side, however it doesn’t translate to the visual improvement a typical person would expect.

On the plus side, I think the planet is gorgeous.

Weird. I thought Keith said that everyone was working part time about two months ago.

The time to update the lightling was definetly worth it … on the ammount of coverage it had I guess it was a pretty hard job .

Keith was working full time for about a year, then he went back to work and Flavien started full time, think there might even have been a overlap.

Is it 4 years worth of “definetly worth it” though? Anyway they will tell you that a “lot” has changed and I wouldn’t argue against that, however visually there is not much improvement IMO.

Well it is worth however long the lighting itself took … I don’t know about the rest but the lighting DOES make the engine stand out. Sure they could have done the Kickstarter back then but Captain Hindsight doesn’t help us now …

nether does Hingsight Boy … :yum:

I’m going to counter the general trend of the forum: I think it looked magnificent – now add gameplay and we’ll have ourselves a fantastic game!

Thank you all for your work, Inovae! :smiley:

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I completely agree…I am satisfied with the progress.

I recently checked out elite and sc for the first time and did research to see if they could be a placeholder for me; they’re not. As pretty as elite is, it doesn’t have the gameplay or mechanics that I want and infinity still tends towards the only game that I want to play in the genre. All is not lost, and now we can sleep soundly knowing that the KS is next on the list.

Another goal finished, we are on the final stretch and that makes me happy.

Disclaimer: exact definition of “final stretch” is indefinite or soon™. I am not responsible for any further hype you may or may not experience.

It’s not that i expected it to be more than the 2010 video, it’s more that, what they did show, looks worse than when they showed it four years ago. I don’t see the visual progress and that’s literally all they’ve been working on.

Josh, I think I am able to say on behalf of some, we already value that you take the time to check out the progress of I-Novae. But since Infinity/Battlescape is already often compared to Star Citizen, Elite and your Limit Theory. Then I would like more of your thoughts on I-Novae.

Don’t know(haven’t checked it on his website), but the composer is Panu Aaltio according to @Hutchings twitter feed. This information should be added to the video’s description.

Last we heard from Panu was when he joined the old forums with a single post, contributing the following song for Infinity - http://www.panuaaltio.com/music/interstellar_travel.mp3

This is actually a big deal, I thought the composer would be @Kaiyoti. His recent upload on SoundCloud is top quality, even if it does not align with my taste. Could easily mistake it with an actual Orchestra playing.

This is just the rings… Yes they have downsides, but all in all they made a solid appereance.
In my opponion, inovae did a good Job in finallizing the tech here. The video composition however is really bad… Well, it would be ok for just any video, But not after making us expecting a polished and breathtaking video.

Maybe this was just me, but I always thought the ring video would be the trial run. Obviously they’ll take the feedback and use it to improve the kickstarter video. Frankly I’d have been more worried if everyone thought that this video was perfect – but now they know what to improve / spend more time on for the one video that will really count.

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From looking when you posted, you had read this thread which stated that I-Novae lost the “polishing” guy/girl and since this video was long overdue, then it seems I-Novae figured to just post it with only a little bit of polish. I don’t blame em, except for not pointing it out in the video’s description for those that don’t know this fact.

That was the point when the hype for this video was almost gone, while those who didn’t know this were hyped.

That said, the fan base is impressive, when 1000 people saw it, 10% of them already rated it, that is IMO untypical, most often it is just 1%. (Unless of course it still possible on Youtube to get more likes than view numbers)

Just noticed this on BBC, this is the kind of article you should be in.

I’d like to know why consider me disrespectful.

That said; I’m honestly curious about why the developers aren’t showing the full transition into the rings with this video.

I have no way of knowing if it’s a creative choice (which, in my opinion, is a rather poor one) or if the i-novae engine, in it’s current state, isn’t capable of pulling it off.

Probably something to do with this:

As for this:

You seem to be ignoring the most obvious reason, the reason why this video was created in the first place: marketing.

Whether it’s a ramp-up-slowly strategy, a show-of-progress strategy (as in: each new video is significantly better than the last), or a simple lack of anything better to show right now, releasing a less-impressive-than-2010 video makes sense due to the simple fact that the 2010 video made all of us want to throw money at IA - but only because it stood out. Smart thing to do is to save that hype for just before or during a time when throwing money at the developers is actually an option, say for example during a Kickstarter.

On the other hand, it might actually be a creative choice: Battlescape is supposed to be a twitchy arena game, meaning the target demographic probably wouldn’t appreciate wasting a full 10 seconds of their lives watching a ring system approach. Would I prefer to go back to the slow-paced MMO IA originally had planned? Yeah. Does my preferences pay the rent? Nope.

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I addressed you in that way because you completely ridiculed their work! Your comments led as far as to say the video was “entirely pointless”. I see it like this, if you don’t have anything nice to say, don’t say anything.

I think your threshold for flagging something as ridicule should be adjusted somewhat :wink:

Likely, the camera elevation is too tangential in the newer screenshot, where you can see space mist rather than the imposter texture at high-resolution. It’s possible Flavien decided a high resolution imposter texture is too costly to generate for a practical game without severe loading times – which depends on how Flavien decided to implement granular imposter generation; or perhaps contention with the fancy particle system.

Do you expect more unreasonable reasons to answer your concern? Well, ok then.

Thats attitude that leads to formation of echochamber and thus deprives developers from useful feedback.

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