So I was just discussing with Lomsor in discord about what I would like to see as far as monetized items and I can tell you I am one of those many suckers that spend like 200$ on a game just to skip the grind, think I blew like 400$ on just World of Warships.
First of all I would like to see a purchasable option for a ship that would get me halfway to capital for instance if the game was to ever become like a 10 hour grind to make it into capitals. I would buy that in a heartbeat cause I know I don’t have time to grind, I work 40 hours a week and just like the game “The Isle” I don’t have 10 hours to grow a Rex just for it to be eaten after playing an hour of finally getting one on a PVP server. So I pay a 10$ monthly cost to remove 10 hours of wasting my life and get that Rex.
There is a game called “Naval Action” that provides the service as a DLC and its a simple way of cutting the grind down for the player which normally takes about 10 hours of trade, and struggling to make a 3rd rate, I simply pay 40$ to have one at a “one time cost” to have access to a 3rd rate Redoubtable once per day. You have no idea how many people simply do this, like 85% of the player base with a 900 player per day constant.
Now I know your thinking, that’s pay to win, but it really isn’t as long as your able to do the same thing except with your Time. This is really just for us guys that have jobs and don’t feel like spending our few short hours away from the kids to grind into a ship when really we just want to enjoy the game.
Of course your game is not ready for this kind of monetization cause I can simply crew a bomber and get 4000 credits by camping on a repair ship and firing endless torps at capital ships. I only just got this game yesterday and found that trick after 10 mins of playing. This is for you guys to make money and get this game on the right track. I tell you right now if you had made this game a little harder to play, and had that 40$ ship one per day service I would have spent it already and flying around like the sucker I am.
However I will be a sucker, cause I realize this simple fact. If I was to work a 10 dollar and hour shift for one hour to get me that Rex, I would rather do that then spend 10 hours trying to grow one, only to loose it in less time then trying to obtain it.
Now as the game stands now, we need more things to do game play wise, a simple change to how we can get the ships would be better if they were only available in certain ports. This would give more reason to capture ports if they grant new ship types. Also improve competitive game play especially if you incorporate this with ship weapons and abilities, like extra shielding and more damaging weapons to equip.
Now I hope this gives you more ways to make money, but remember, you gotta have that player retention, cause man I want blow up some players on this, I got lucky earlier and killed some, that was exciting, but dying and coming right back with a new capital from my endless economic return sort of took the fun out of it, just felt like we were both playing the hungry hippos game and no one really dies. So get that economy fixed and incorporate a little grind to the game, it doesn’t hurt us that much, makes it more exciting, knowing that if we loose this capital we go back to square one!
Oh and enough with this Match crap, make the game like Planetside 2 with constant battling and you don’t loose everything when the match restarts, I mean I want to have my credits still available and the ability to change sides like a pirate. Otherwise I don’t feel like playing cause I know I wont have what I built up the night before especially if u want to use that grind and monetization method. Instead make it where if you loose your home port you loose the ship you had, so you want to retake that port and get your ship back! Man nothing feels sweeter then liberating your stuff and driving it like you stole it after the job is done!
Anyways I wrote to much already hope this sounds cool to you and gives you some options.