I like the reticule change on the Capital control mode. Makes it much easier to aim. Would love to have a zoom in the external camera too. Thanks for having an event for “setheading” and not hardcoding it to the boost event. Thank you a lot. What is the point of being able to activate/deactivate auto heading again? I must have missed it. If I don’t want to use it I can just not press the “setheading” … right?
I could understand if it would be “setheading” works all the time and “auto heading” acts as if “setheading” is held down constantly, it does not work that way though … so …?
I felt small ship speed is alright. Was able to catch up to them and murder them. I find it a bit too easy to aim. Didn’t have to try at all. Just aim at the general direction and get below 2km. Still would prefer a flak type weapon with constant damage as a starter weapon instead of this that scales so strongly once closer or on bigger targets.
Does damage dealt to destroyed turrets bleed trough now? I like the specific sound effects and noticed of the “critical hit”. Yet fear that some of the damage is tanked by destroyed turrets … might even be wanted, who knows … could be even alright that one shouldn’t hit a destroyed turret, the enemy is at a disadvantage already anyway, not really that beneficial to make him even easier to kill. Time spent in a exciting “close” fight are more exciting that quick finishers.
It’s a bit hard to see destroyed turrets. I hope they get a “destroyed” texture in the future, make it emmisive for easier readability.
There’s one topic I would like to mention. That is gratification for achieved goals. It’s one thing Flavien would like to work on as he noted a couple of times, adding new missions and such, which would be cool, I just want to note something in the current loop.
Kills and assist feel good. The explosion make a good satisfying “I / We did it” effect. The red kill message is prominent enough.
End of match is alright. The music sells it pretty well and it is a slight achievement but mostly a relieve of finally having done it. Hard to guess with how seldom matches are ended, if the rest is fine it can work with the current balancing for a longer match … it does make you play longer as you might be able to influence the end outcome.
Lastly the one I have issues with. A specific battle. I super often miss when these are over. I think this is due to the game being too “verbose” with other battles and using the same style and sound effect even though you might not care.
I suggest only popping up critical battle notifications (start, win, loose (later two to show the consequence of your decision of not abandoning your current battle)) and installation lost notifications when already in a battle (the combat hud switch seems apropriate for that).
The battle you are currently in should have different style of popup and sound effect too. For added gratification.
With the tab menu we now have a way to check these battles and don’t need to look out for them to be announced, especially not when we are busy, fighting.
I remember now that there war a mention of I-Novae wanting to add an end screen with stats and such, which would work of course too to set the end of the battle apart.
Further the “status info area in the top middle” could be made less verbose.
The “player joined” on re-spawn is still a thing. I guess it slipped quite far down on the todo list. “Player killed” status info isn’t really needed for a game of this scale. It’s not really a tactical shooter where you need to know what the other few guys playing are doing. Could allow to switch it on in a “gameplay” setting if it is already in the game.
It’s not just “hud clutter” that is a problem, it is also notification noisiness that should be reduced a bit.
I think the removal of those two types I mentioned will do way with most filler notifications. The important stuff like “weapon destroyed” don’t get missed so much that way.
It is important to notice that we tend to slowly blur out Information that we can’t or don’t feel like processing, even if it is in your face and prominent. If these get changed it will take a while for people to adjust back to looking at them again, now that they aren’t as noisy. I guess at least.