So long as the posts are discussing the gameplay system, I welcome it. If it devolves into forum PvP I have no interest.
Cargo is stuff that a pirate can take. If they can board and take your sensors, then so be it. The system is agnostic to that. Perhaps I should have just called it plunder.
That’s not an extortion scenario in this system. I’m not sure what you’re referring to.
A pirate docks, takes stuff and flies off. That’s piracy.
It also allows everyone in the game to be a pirate. You never know who is going to try to take your stuff. This is a system that attempts to let players know when that situation is presenting itself. It’s a gameplay design exercise.
That is explained by a very long post in the old forums entitled Durable Ships. Unfortunately, I don’t have access to the forums, nor do I have a copy of the post.
And there is no short form.
[quote=“dekaku, post:8, topic:951”]
It just doesn’t make sense to me, to arbitrarily prevent players from picking up anything they come across (assuming that they do have enough free space in their ship to pick it up), including cargo.[/quote]
Ejected cargo is not warp stabilized, so it vanishes as soon as it is ejected.
[quote=“dekaku, post:8, topic:951”]
Wait a second. Are you by any chance implying that you physically get into another players ship, like in a first person shooter, and then grab the cargo from there? Because that means that we’re both talking on two completely different levels. My level is, that you cannot leave your ship to do anything.[/quote]
You’re far too distracted by fiction.
Dock = connect ships
Take = drag icons
Which freedoms? And in my experience, games that allow piracy result in everyone being either a pirate or an anti-pirate. As I have no interest in Lord of the Flies gameplay, I keep coming up with new design ideas.
